Pancasila Principles Interactive Media (MEINSIPA) with Games Using Scratch Programming for Elementary School Students

This study explores the implementation of Scratch software as an innovative learning medium for Pancasila education, aiming to enhance elementary students' understanding of Pancasila principles through interactive and engaging methods. Scratch, a user-friendly visual programming platform, enables students to create animations, games, and interactive stories, facilitating a more accessible and enjoyable learning experience. The research primarily investigates the effectiveness of Scratch-based media in improving students’ comprehension of Pancasila values while fostering critical thinking and collaborative skills. Employing the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) instructional design model, the study systematically develops and validates the interactive media. Data were collected through observations, interviews, and questionnaires involving 17 sixth-grade students from SDN Lengkong Elementary School, alongside expert validations. The findings demonstrate that the Scratch-based interactive media, named MEINSIPA, effectively supports the delivery of Pancasila material, increasing student engagement and understanding. Moreover, the integration of interactive features such as quizzes and games aligns well with the learning objectives, promoting active participation and contextual application of Pancasila values. This research contributes to the growing body of knowledge on technology-enhanced learning in civic education and offers a practical alternative to conventional teaching methods, emphasizing the potential of digital tools to enrich moral and character education in elementary schools. The study underscores the importance of aligning instructional design with learner needs and highlights the role of innovative media in cultivating meaningful and lasting educational outcomes.

Institutions

Publication Details

Journal
ANP Journal Of Social Sciences And Humanities
Published
2024-12-26
DOI
https://doi.org/10.53797/anp.jssh.v5i2.6.2024
Primary Topic
Educational Curriculum and Learning Methods
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Pancasila Principles Interactive Media (MEINSIPA) with Games Using Scratch Programming for Elementary School Students

ANP Journal Of Social Sciences And Humanities
Educational Curriculum and Learning Methods
article

Pancasila Principles Interactive Media (MEINSIPA) with Games Using Scratch Programming for Elementary School Students

article en

Abstract

This study explores the implementation of Scratch software as an innovative learning medium for Pancasila education, aiming to enhance elementary students' understanding of Pancasila principles through interactive and engaging methods. Scratch, a user-friendly visual programming platform, enables students to create animations, games, and interactive stories, facilitating a more accessible and enjoyable learning experience. The research primarily investigates the effectiveness of Scratch-based media in improving students’ comprehension of Pancasila values while fostering critical thinking and collaborative skills. Employing the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) instructional design model, the study systematically develops and validates the interactive media. Data were collected through observations, interviews, and questionnaires involving 17 sixth-grade students from SDN Lengkong Elementary School, alongside expert validations. The findings demonstrate that the Scratch-based interactive media, named MEINSIPA, effectively supports the delivery of Pancasila material, increasing student engagement and understanding. Moreover, the integration of interactive features such as quizzes and games aligns well with the learning objectives, promoting active participation and contextual application of Pancasila values. This research contributes to the growing body of knowledge on technology-enhanced learning in civic education and offers a practical alternative to conventional teaching methods, emphasizing the potential of digital tools to enrich moral and character education in elementary schools. The study underscores the importance of aligning instructional design with learner needs and highlights the role of innovative media in cultivating meaningful and lasting educational outcomes.

ANP Journal Of Social Sciences And Humanities(5)
Sultan Idris Education University (MY), Muria Kudus University (ID)
Openalex Percentile: Top 57%
Educational Curriculum and Learning Methods
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Pancasila Principles Interactive Media (MEINSIPA) with Games Using Scratch Programming for Elementary School Students · ANP Journal Of Social Sciences And Humanities (2024) | TGRS Research Map | TGRS