Fast Reconstruction of Monocular Human Video Based on KAN

Creating 3D digital people from monocular video provides many possibilities for a wide range of users and rich applications. In this paper, we propose a fast, high-quality, and effective method for creating 3D digital humans from monocular videos, achieving fast training (2.5 minutes) and real-time rendering. Specifically, we use 3D Gaussian Splatting (3DGS), based on the introduction of Skinned Multi-Person Linear Model (SMPL) human structure prior, and an optimized KAN (Kolmogorov-Arnold-Net) neural network to build effective posture and linear blend skinning (LBS) weight estimation module to quickly and accurately learn the fine details of the 3D human body. In addition, to achieve fast optimization in the densification and prune stages, we propose a two-stage optimization method. First, the local 3D area that needs to be densified is extracted based on LightGlue, and then KL divergence combined with human body prior is further used to guide Gaussian splitting/cloning and merging operations. We conducted extensive experiments on the ZJU MoCap dataset, and the Peak Signal-to-Noise Ratio (PSNR) and Learned Perceptual Image Patch Similarity (LPIPS) metrics indicate that we effectively improved rendering quality while ensuring rendering speed.

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Publication Details

Journal
IEEE Sensors Journal
Published
2025-06-02
DOI
https://doi.org/10.1109/jsen.2025.3573354
Primary Topic
Advanced Vision and Imaging
Type
article
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article

Fast Reconstruction of Monocular Human Video Based on KAN

Xiaolin Ma, Xinhua Liu, Hailan Kuang, Zehua Dong et al.
IEEE Sensors Journal
Advanced Vision and Imaging
article

Fast Reconstruction of Monocular Human Video Based on KAN

Xiaolin Ma, Xinhua Liu, Hailan Kuang, Zehua Dong, Yihui Zha
article en

Abstract

Creating 3D digital people from monocular video provides many possibilities for a wide range of users and rich applications. In this paper, we propose a fast, high-quality, and effective method for creating 3D digital humans from monocular videos, achieving fast training (2.5 minutes) and real-time rendering. Specifically, we use 3D Gaussian Splatting (3DGS), based on the introduction of Skinned Multi-Person Linear Model (SMPL) human structure prior, and an optimized KAN (Kolmogorov-Arnold-Net) neural network to build effective posture and linear blend skinning (LBS) weight estimation module to quickly and accurately learn the fine details of the 3D human body. In addition, to achieve fast optimization in the densification and prune stages, we propose a two-stage optimization method. First, the local 3D area that needs to be densified is extracted based on LightGlue, and then KL divergence combined with human body prior is further used to guide Gaussian splitting/cloning and merging operations. We conducted extensive experiments on the ZJU MoCap dataset, and the Peak Signal-to-Noise Ratio (PSNR) and Learned Perceptual Image Patch Similarity (LPIPS) metrics indicate that we effectively improved rendering quality while ensuring rendering speed.

IEEE Sensors JournalVol. 25(13)
Wuhan University of Technology (CN), Hubei University of Arts and Science (CN)
Openalex Percentile: Top 90%
Advanced Vision and Imaging
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Fast Reconstruction of Monocular Human Video Based on KAN — Xiaolin Ma, Xinhua Liu, et al. · IEEE Sensors Journal (2025) | TGRS Research Map | TGRS