The Game Boy Learning Environment

In this article, we introduce the Game Boy Learning Environment (GLE), an innovative suite based on Nintendo Game Boy games, crafted to advance and evaluate deep reinforcement learning algorithms on rich and varied gameplay tasks. GLE offers a comprehensive selection of eleven Game Boy environments, spanning nine distinct titles. These environments represent a significant leap in complexity compared to previous endeavors, like the Arcade Learning Environment, presenting challenges for reinforcement learning like intricate long-term planning, strategic foresight, and hierarchical decision-making, posing substantial difficulties even for proficient human players. We delineate the spectrum of available environments and furnish initial baseline results obtained through the development and assessment of intelligent agents, employing established AI methodologies to address individual levels or subtasks within these environments. All software is openly accessible to the public via <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://github.com/edofazza/GameBoyLearningEnvironment</uri>.

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Publication Details

Journal
IEEE Transactions on Games
Published
2025-06-02
DOI
https://doi.org/10.1109/tg.2025.3575527
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

The Game Boy Learning Environment

Fabrizio Falchi, Donato Romano, Cesare Stefanini, Edoardo Fazzari
IEEE Transactions on Games
Educational Games and Gamification
article

The Game Boy Learning Environment

Fabrizio Falchi, Donato Romano, Cesare Stefanini, Edoardo Fazzari
article en

Abstract

In this article, we introduce the Game Boy Learning Environment (GLE), an innovative suite based on Nintendo Game Boy games, crafted to advance and evaluate deep reinforcement learning algorithms on rich and varied gameplay tasks. GLE offers a comprehensive selection of eleven Game Boy environments, spanning nine distinct titles. These environments represent a significant leap in complexity compared to previous endeavors, like the Arcade Learning Environment, presenting challenges for reinforcement learning like intricate long-term planning, strategic foresight, and hierarchical decision-making, posing substantial difficulties even for proficient human players. We delineate the spectrum of available environments and furnish initial baseline results obtained through the development and assessment of intelligent agents, employing established AI methodologies to address individual levels or subtasks within these environments. All software is openly accessible to the public via <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://github.com/edofazza/GameBoyLearningEnvironment</uri>.

IEEE Transactions on GamesVol. 17(4)
Scuola Superiore Sant'Anna (IT), Center for Micro-BioRobotics (IT)
Openalex Percentile: Top 88%
Educational Games and Gamification
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The Game Boy Learning Environment — Fabrizio Falchi, Donato Romano, et al. · IEEE Transactions on Games (2025) | TGRS Research Map | TGRS