Sitting for Success: A Randomized Controlled Study on the Impact of Chair Design on Muscle Stiffness and Performance in Video Gamers

This study evaluated the effects of an Aeron office chair and a commercial gaming chair (GC) on muscle stiffness (MS), performance, and player perceptions during a 2-hr gaming session among esports gamers. Conducted as a mixed-methods, randomized, controlled trial in a collegiate esports arena, the study involved 33 esports gamers (age: 23 ± 4.9) who met the inclusion criteria of being 18 years or older, and regular players of League of Legends and without any current musculoskeletal injuries. Participants played in two separate 2-hr sessions, with MS measured via oscillation frequency. The study recorded subjective evaluations, in-game statistics, and player perceptions. Results indicated a significant reduction in MS in the upper trapezius on the left side in the GC group compared with the Aeron chair ( p = .03). However, no significant differences were observed in the right-side measurements across four muscles. Notably, the GC was associated with lower MS in the thoracic and lumbar regions and was preferred by 58% of the participants. Performance improved in the GC, with players winning 25% more games and achieving 15% more kills. The findings suggest that the GC may offer superior benefits regarding reduced MS and enhanced gaming performance.

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Publication Details

Journal
Journal of Electronic Gaming and Esports
Published
2025-01-01
DOI
https://doi.org/10.1123/jege.2024-0018
Primary Topic
Ergonomics and Musculoskeletal Disorders
Type
article
Field-Weighted Citation Impact
0.00

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article

Sitting for Success: A Randomized Controlled Study on the Impact of Chair Design on Muscle Stiffness and Performance in Video Gamers

Joanne DiFrancisco‐Donoghue, Hallie Zwibel, William G. Werner
Journal of Electronic Gaming and Esports
Ergonomics and Musculoskeletal Disorders
article

Sitting for Success: A Randomized Controlled Study on the Impact of Chair Design on Muscle Stiffness and Performance in Video Gamers

Joanne DiFrancisco‐Donoghue, Hallie Zwibel, William G. Werner
article en

Abstract

This study evaluated the effects of an Aeron office chair and a commercial gaming chair (GC) on muscle stiffness (MS), performance, and player perceptions during a 2-hr gaming session among esports gamers. Conducted as a mixed-methods, randomized, controlled trial in a collegiate esports arena, the study involved 33 esports gamers (age: 23 ± 4.9) who met the inclusion criteria of being 18 years or older, and regular players of League of Legends and without any current musculoskeletal injuries. Participants played in two separate 2-hr sessions, with MS measured via oscillation frequency. The study recorded subjective evaluations, in-game statistics, and player perceptions. Results indicated a significant reduction in MS in the upper trapezius on the left side in the GC group compared with the Aeron chair ( p = .03). However, no significant differences were observed in the right-side measurements across four muscles. Notably, the GC was associated with lower MS in the thoracic and lumbar regions and was preferred by 58% of the participants. Performance improved in the GC, with players winning 25% more games and achieving 15% more kills. The findings suggest that the GC may offer superior benefits regarding reduced MS and enhanced gaming performance.

Journal of Electronic Gaming and EsportsVol. 3(1)
New York Institute of Technology (US)
New York Institute of Technology
Openalex Percentile: Top 86%
Ergonomics and Musculoskeletal Disorders
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