Framework as a Process: A User-Centric Conceptual Framework for Game-Based Learning

This conceptual paper presents a comprehensive conceptual framework for game-based learning (GBL), emphasizing user-centric design principles. Drawing from extant literature and research in cognitive science, educational psychology, and game design, this framework establishes a foundation for an interactive user-centric design that addresses inclusive learning experiences. The in-depth review of the literature identified eleven indispensable factors crucial for efficacious GBL experiences: cognitive elements, inclusivity and accessibility, engagement strategies, progression mechanics, visualization techniques, assessment and feedback mechanisms, adaptive characteristics, emotional resonance, motivational drivers, creative risk-taking, and social and collaborative learning. Each factor's significance, interconnections, and implications for designing GBL environments to maximize learning outcomes and user satisfaction are discussed. This proposed framework provides a fundamental roadmap and a valuable resource for educators, game developers, and researchers seeking to harness the potential of GBL across various educational settings. By synthesizing current knowledge and best practices, we aim to advance the field of GBL and foster more effective, engaging, and inclusive learning experiences in the classroom.

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Publication Details

Journal
Journal of Research in Science Mathematics and Technology Education
Published
2025-06-02
DOI
https://doi.org/10.31756/jrsmte.4114si
Citations
3
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
10.33
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article

Framework as a Process: A User-Centric Conceptual Framework for Game-Based Learning

Justina Ogodo, J. Jonás̆
3 citations
Journal of Research in Science Mathematics and Technology Education
Educational Games and Gamification
10.33
article

Framework as a Process: A User-Centric Conceptual Framework for Game-Based Learning

Justina Ogodo, J. Jonás̆
article en
3 citations

Abstract

This conceptual paper presents a comprehensive conceptual framework for game-based learning (GBL), emphasizing user-centric design principles. Drawing from extant literature and research in cognitive science, educational psychology, and game design, this framework establishes a foundation for an interactive user-centric design that addresses inclusive learning experiences. The in-depth review of the literature identified eleven indispensable factors crucial for efficacious GBL experiences: cognitive elements, inclusivity and accessibility, engagement strategies, progression mechanics, visualization techniques, assessment and feedback mechanisms, adaptive characteristics, emotional resonance, motivational drivers, creative risk-taking, and social and collaborative learning. Each factor's significance, interconnections, and implications for designing GBL environments to maximize learning outcomes and user satisfaction are discussed. This proposed framework provides a fundamental roadmap and a valuable resource for educators, game developers, and researchers seeking to harness the potential of GBL across various educational settings. By synthesizing current knowledge and best practices, we aim to advance the field of GBL and foster more effective, engaging, and inclusive learning experiences in the classroom.

Journal of Research in Science Mathematics and Technology EducationVol. 8(SI)
Baylor University (US)
Openalex Percentile: Top 2%
Educational Games and Gamification
10.33
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