Adversarial coordination and public information design

We study flexible public information design in global games. In addition to receiving public information from the designer, agents are endowed with exogenous private information and must decide between two actions (invest and not invest), the profitability of which depends on unknown fundamentals and the agents' aggregate action. The designer does not trust the agents to play favorably to her and evaluates any policy under the “worst‐case scenario.” First, we show that the optimal policy removes any strategic uncertainty by inducing all agents to take the same action, but without permitting them to perfectly learn the fundamentals and/or the beliefs that rationalize other agents' actions. Second, we identify conditions under which the optimal policy is a simple “pass/fail” test. Finally, we show that when the designer cares only about the probability the aggregate investment is successful, the optimal policy need not be monotone in fundamentals but then identify conditions on payoffs and exogenous beliefs under which the optimal policy is monotone.

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Publication Details

Journal
Theoretical Economics
Published
2025-01-01
DOI
https://doi.org/10.3982/te5768
Citations
4
Primary Topic
Game Theory and Applications
Type
article
Field-Weighted Citation Impact
6.32

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article

Adversarial coordination and public information design

Alessandro Massi Pavan, Nicolas Inostroza
4 citations
Theoretical Economics
Game Theory and Applications
6.32
article

Adversarial coordination and public information design

Alessandro Massi Pavan, Nicolas Inostroza
article en
4 citations

Abstract

We study flexible public information design in global games. In addition to receiving public information from the designer, agents are endowed with exogenous private information and must decide between two actions (invest and not invest), the profitability of which depends on unknown fundamentals and the agents' aggregate action. The designer does not trust the agents to play favorably to her and evaluates any policy under the “worst‐case scenario.” First, we show that the optimal policy removes any strategic uncertainty by inducing all agents to take the same action, but without permitting them to perfectly learn the fundamentals and/or the beliefs that rationalize other agents' actions. Second, we identify conditions under which the optimal policy is a simple “pass/fail” test. Finally, we show that when the designer cares only about the probability the aggregate investment is successful, the optimal policy need not be monotone in fundamentals but then identify conditions on payoffs and exogenous beliefs under which the optimal policy is monotone.

Theoretical EconomicsVol. 20(2)
Center for Economic and Policy Research (US), University of Toronto (CA), Austrian Research Promotion Agency (AT)
National Science Foundation, Università Bocconi
Openalex Percentile: Top 4%
Game Theory and Applications
6.32
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Adversarial coordination and public information design — Alessandro Massi Pavan, Nicolas Inostroza · Theoretical Economics (2025) | TGRS Research Map | TGRS