A quest game as a modern interactive technology for the formation of financial literacy basics in senior preschool children
Background. The article is devoted to the urgent problem of forming the basics of financial literacy in preschool children, which is an integral part of the Federal educational program of preschool education. Formation of the basics of financial literacy of preschool children is aimed at the acquisition of financial and economic knowledge and formation of labor and moral qualities of personality: thrift, frugality, business, rationality and development of critical thinking. Purpose. The article is devoted to the urgent problem of forming the basics of financial literacy in preschool children, which is an integral part of the Federal educational program of preschool education. Formation of the basics of financial literacy of preschool children is aimed at the acquisition of financial and economic knowledge and formation of labor and moral qualities of personality: thrift, frugality, business, rationality and development of critical thinking. Materials and methods. The system-activity and personality-oriented approaches were adopted as the main approaches to achieve the maximum positive result, as they allow us to consider the educational process in the context of the Federal State Educational Standards for Preschool Education. Personality-oriented approach is aimed at creating conditions for personal development in the process of realization of quest games in accordance with age and individual characteristics of children, development of their abilities and creative potential. The system-activity approach is focused on creating a flexible system of conditions for the child's development, helping his/her positive socialization and development of initiative. Results. Confirmation of the put forward hypothesis about the effectiveness of the introduction of modern interactive technology quest-game in the educational process of formation of financial literacy of preschool children. During the researched modern interactive technology was revealed: 1) Activation of children's cognitive activity and improvement of communicative qualities of personality. 2) The emergence of interest in labor activity through familiarization with different types of professions. 3) The desire to treat not only toys, but also objects of the environment with care. 4) Creativity in solving game tasks. EDN: VXPTLR
Authors
- Natalia V. Likhanova
Institutions
- Rostov State University of Economics (RU)
Publication Details
- Journal
- Russian Journal of Education and Psychology
- Published
- 2025-02-28
- DOI
- https://doi.org/10.12731/2658-4034-2025-16-1-679
- Primary Topic
- Impulse Buying and Technology Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00