Digital Gamification Technologies in the Information and Service Infrastructure of Modern Russia: Youth Dimension

The role of digital gamification in the development of the information and service infrastructure of modern Russia is considered. The main approaches to the study of the phenomenon of gamification are analyzed. The effects of using the tools of game mechanics and principles in the social and political communications of young people are presented in detail. The theoretical grounds for measuring the use of information and communication game elements to adjust the political behavior of the youth audience are proposed. Particular attention is paid to the potential of gamification in promoting traditional values, forming a patriotic agenda and strengthening the information and technological sovereignty of the country.

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Publication Details

Journal
Scientific and Technical Information Processing
Published
2025-03-01
DOI
https://doi.org/10.3103/s0147688225700017
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Digital Gamification Technologies in the Information and Service Infrastructure of Modern Russia: Youth Dimension

D. A. Maltseva, Daniil A. Fedotov, А. В. Алейников
Scientific and Technical Information Processing
Educational Games and Gamification
article

Digital Gamification Technologies in the Information and Service Infrastructure of Modern Russia: Youth Dimension

D. A. Maltseva, Daniil A. Fedotov, А. В. Алейников
article en

Abstract

The role of digital gamification in the development of the information and service infrastructure of modern Russia is considered. The main approaches to the study of the phenomenon of gamification are analyzed. The effects of using the tools of game mechanics and principles in the social and political communications of young people are presented in detail. The theoretical grounds for measuring the use of information and communication game elements to adjust the political behavior of the youth audience are proposed. Particular attention is paid to the potential of gamification in promoting traditional values, forming a patriotic agenda and strengthening the information and technological sovereignty of the country.

Scientific and Technical Information ProcessingVol. 52(1)
Peoples' Friendship University of Russia (RU), St Petersburg University (RU)
Industry, innovation and infrastructure
Openalex Percentile: Top 88%
Educational Games and Gamification
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