Awareness and Utilization of Game Elements and Techniques in Teaching Mathematics

The study investigated the awareness and utilization of game elements and techniques among junior high school mathematics teachers in the division of Camarines Norte. Key findings revealed that while teachers had a moderate level of awareness of elements like points, leaderboards, certificates, and badges, and techniques like Math bingo, team competitions, logic puzzles, and brainteasers, their actual use of these elements and techniques in the classroom was limited. Techniques such as virtual competitions and experiential learning were less familiar and underutilized by the teachers. This gap was attributed to a lack of training, limited access to technology, and time constraints. The study proposed a training program focused on gamification principles and practical implementation strategies to address these challenges. This initiative aims to enhance teachers' skills and confidence in integrating game elements and techniques into their mathematics instruction, ultimately improving student engagement and learning outcomes.

Authors

Publication Details

Journal
International Journal For Multidisciplinary Research
Published
2025-05-31
DOI
https://doi.org/10.36948/ijfmr.2025.v07i03.46559
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
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article

Awareness and Utilization of Game Elements and Techniques in Teaching Mathematics

John Michael D. Factor
International Journal For Multidisciplinary Research
Mathematics Education and Pedagogy
article

Awareness and Utilization of Game Elements and Techniques in Teaching Mathematics

John Michael D. Factor
article en

Abstract

The study investigated the awareness and utilization of game elements and techniques among junior high school mathematics teachers in the division of Camarines Norte. Key findings revealed that while teachers had a moderate level of awareness of elements like points, leaderboards, certificates, and badges, and techniques like Math bingo, team competitions, logic puzzles, and brainteasers, their actual use of these elements and techniques in the classroom was limited. Techniques such as virtual competitions and experiential learning were less familiar and underutilized by the teachers. This gap was attributed to a lack of training, limited access to technology, and time constraints. The study proposed a training program focused on gamification principles and practical implementation strategies to address these challenges. This initiative aims to enhance teachers' skills and confidence in integrating game elements and techniques into their mathematics instruction, ultimately improving student engagement and learning outcomes.

International Journal For Multidisciplinary ResearchVol. 7(3)
Openalex Percentile: Top 82%
Mathematics Education and Pedagogy
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