Gamifying fractions: the development of 'fraction heroes' for junior high learners

The application of digital technology in education has had a positive impact on improving learning outcomes. One form of technology integration in education is the use of educational games as interactive learning media. This study aims to develop the Fraction Heroes educational game using Unity software and to describe the quality of the developed product in terms of its validity and practicality. The method employed in this study is research and development (R&D), utilizing the ADDIE development model. The research subjects included expert validators in mathematics and educational technology, as well as seventh-grade students from two junior high schools in Banda Aceh. The research instruments consisted of expert validation sheets and student response questionnaires. The data were analyzed descriptively to assess the validity and practicality of the Fraction Heroes educational game. The results indicate that the Fraction Heroes game meets the criteria for validity and practicality as an instructional medium. The game can enhance student engagement in learning and offers an innovative alternative for teaching fraction concepts. This research suggests that integrating technology into mathematics instruction can enrich students’ learning experiences in a more interactive and enjoyable manner.

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Publication Details

Journal
Polyhedron International Journal in Mathematics Education
Published
2025-05-31
DOI
https://doi.org/10.59965/pijme.v3i1.175
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamifying fractions: the development of 'fraction heroes' for junior high learners

Elizar Elizar, Bintang Zaura, Azzahra Muhardiffa
Polyhedron International Journal in Mathematics Education
Mathematics Education and Pedagogy
article

Gamifying fractions: the development of 'fraction heroes' for junior high learners

Elizar Elizar, Bintang Zaura, Azzahra Muhardiffa
article en

Abstract

The application of digital technology in education has had a positive impact on improving learning outcomes. One form of technology integration in education is the use of educational games as interactive learning media. This study aims to develop the Fraction Heroes educational game using Unity software and to describe the quality of the developed product in terms of its validity and practicality. The method employed in this study is research and development (R&D), utilizing the ADDIE development model. The research subjects included expert validators in mathematics and educational technology, as well as seventh-grade students from two junior high schools in Banda Aceh. The research instruments consisted of expert validation sheets and student response questionnaires. The data were analyzed descriptively to assess the validity and practicality of the Fraction Heroes educational game. The results indicate that the Fraction Heroes game meets the criteria for validity and practicality as an instructional medium. The game can enhance student engagement in learning and offers an innovative alternative for teaching fraction concepts. This research suggests that integrating technology into mathematics instruction can enrich students’ learning experiences in a more interactive and enjoyable manner.

Polyhedron International Journal in Mathematics EducationVol. 3(1)
Universitas Syiah Kuala (ID)
Openalex Percentile: Top 82%
Mathematics Education and Pedagogy
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