Learning Media Based on Local Wisdom Using 3D Augmented Reality Technology to Increase Student Interest in Learning

Advances in information and communication technology (ICT) have brought significant changes to the world of education. One innovation that is increasingly being implemented is the use of learning media based on augmented reality (AR) technology. This development research aims to produce learning media based on local wisdom with augmented reality (AR) technology that is feasible, practical and effective in increasing students' interest in learning. This research uses the ADDIE model with five stages, namely Analysis, Design, Development, Implementation and Evaluation. Research carried out at SMAN includes validation of media and materials by experts, teacher assessments, and student responses. This research uses an experimental class and a control class to compare the effectiveness of the media. Data collection includes validation sheets, teacher assessments, student responses, and questionnaires measuring interest in learning, with data analysis using the t-test. The research results show that AR-based learning media is considered feasible. Based on the t test, there is a significant difference between the experimental class and the control class. This shows that AR media is effective in increasing student interest, and it is recommended to further improve this media. The implications of this research provide alternative learning methods that are more innovative and contextually based, so that they can increase students' motivation and interest in learning.

Authors

Publication Details

Journal
Jurnal Imiah Pendidikan dan Pembelajaran
Published
2024-12-21
DOI
https://doi.org/10.23887/jipp.v8i2.86729
Primary Topic
Educational Curriculum and Learning Methods
Type
article
Field-Weighted Citation Impact
0.00
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article

Learning Media Based on Local Wisdom Using 3D Augmented Reality Technology to Increase Student Interest in Learning

Sultan Fakhrur Rassyi, Haryanto Haryanto, Isro'ullaili Isro'ullaili, Asif Iqbal
Jurnal Imiah Pendidikan dan Pembelajaran
Educational Curriculum and Learning Methods
article

Learning Media Based on Local Wisdom Using 3D Augmented Reality Technology to Increase Student Interest in Learning

Sultan Fakhrur Rassyi, Haryanto Haryanto, Isro'ullaili Isro'ullaili, Asif Iqbal
article en

Abstract

Advances in information and communication technology (ICT) have brought significant changes to the world of education. One innovation that is increasingly being implemented is the use of learning media based on augmented reality (AR) technology. This development research aims to produce learning media based on local wisdom with augmented reality (AR) technology that is feasible, practical and effective in increasing students' interest in learning. This research uses the ADDIE model with five stages, namely Analysis, Design, Development, Implementation and Evaluation. Research carried out at SMAN includes validation of media and materials by experts, teacher assessments, and student responses. This research uses an experimental class and a control class to compare the effectiveness of the media. Data collection includes validation sheets, teacher assessments, student responses, and questionnaires measuring interest in learning, with data analysis using the t-test. The research results show that AR-based learning media is considered feasible. Based on the t test, there is a significant difference between the experimental class and the control class. This shows that AR media is effective in increasing student interest, and it is recommended to further improve this media. The implications of this research provide alternative learning methods that are more innovative and contextually based, so that they can increase students' motivation and interest in learning.

Jurnal Imiah Pendidikan dan PembelajaranVol. 8(2)
Openalex Percentile: Top 57%
Educational Curriculum and Learning Methods
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