MPACT: Mesoscopic Profiling and Abstraction of Crowd Trajectories

Abstract Simulating believable crowds for applications like movies or games is challenging due to the many components that comprise a realistic outcome. Users typically need to manually tune a large number of simulation parameters until they reach the desired results. We introduce MPACT , a framework that leverages image‐based encoding to convert unlabelled crowd data into meaningful and controllable parameters for crowd generation. In essence, we train a parameter prediction network on a diverse set of synthetic data, which includes pairs of images and corresponding crowd profiles. The learned parameter space enables: (a) implicit crowd authoring and control, allowing users to define desired crowd scenarios using real‐world trajectory data, and (b) crowd analysis, facilitating the identification of crowd behaviours in the input and the classification of unseen scenarios through operations within the latent space. We quantitatively and qualitatively evaluate our framework, comparing it against real‐world data and selected baselines, while also conducting user studies with expert and novice users. Our experiments show that the generated crowds score high in terms of simulation believability, plausibility and crowd behaviour faithfulness.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-05-31
DOI
https://doi.org/10.1111/cgf.70156
Citations
3
Primary Topic
Evacuation and Crowd Dynamics
Type
article
Field-Weighted Citation Impact
3.44

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article

MPACT: Mesoscopic Profiling and Abstraction of Crowd Trajectories

Panayiotis Charalambous, Theodoros Kyriakou, Andreas Aristidou, A. Panayiotou et al.
3 citations
Computer Graphics Forum
Evacuation and Crowd Dynamics
3.44
article

MPACT: Mesoscopic Profiling and Abstraction of Crowd Trajectories

Panayiotis Charalambous, Theodoros Kyriakou, Andreas Aristidou, A. Panayiotou, Yiorgos Chrysanthou, Marilena Lemonari, Nuria Pelechano
article en
3 citations

Abstract

Abstract Simulating believable crowds for applications like movies or games is challenging due to the many components that comprise a realistic outcome. Users typically need to manually tune a large number of simulation parameters until they reach the desired results. We introduce MPACT , a framework that leverages image‐based encoding to convert unlabelled crowd data into meaningful and controllable parameters for crowd generation. In essence, we train a parameter prediction network on a diverse set of synthetic data, which includes pairs of images and corresponding crowd profiles. The learned parameter space enables: (a) implicit crowd authoring and control, allowing users to define desired crowd scenarios using real‐world trajectory data, and (b) crowd analysis, facilitating the identification of crowd behaviours in the input and the classification of unseen scenarios through operations within the latent space. We quantitatively and qualitatively evaluate our framework, comparing it against real‐world data and selected baselines, while also conducting user studies with expert and novice users. Our experiments show that the generated crowds score high in terms of simulation believability, plausibility and crowd behaviour faithfulness.

Computer Graphics ForumVol. 44(6)
University of Cyprus (CY), Cyprus Research and Innovation Center (Cyprus) (CY), Universitat Politècnica de Catalunya (ES)
European Commission, Horizon 2020 Framework Programme
Openalex Percentile: Top 8%
Evacuation and Crowd Dynamics
3.44
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MPACT: Mesoscopic Profiling and Abstraction of Crowd Trajectories — Panayiotis Charalambous, Theodoros Kyriakou, et al. · Computer Graphics Forum (2025) | TGRS Research Map | TGRS