Learning Interest : How Does The Experimentation of The Game-Based Learning Models?

Islamic Religious Education (IRE) plays a pivotal role in fostering knowledge and enhancing students’ personal development. However, its implementation faces several major challenges, notably the low level of student interest and active participation in IRE subjects. This is particularly evident in the aspect of student engagement, which reached only 21% based on the results of a preliminary survey. The purpose of this study is to evaluate the effectiveness of implementing the Game-Based Learning (GBL) model in increasing students’ learning interest in IRE at SMP Negeri 23 Bandar Lampung. To address this issue, the study employed a quantitative approach with a quasi-experimental design. Data analysis techniques included normality testing, homogeneity testing, and hypothesis testing using both the Independent Samples t-Test and the non-parametric Mann-Whitney U test. The research findings indicate that the GBL model significantly enhances students’ learning interest. The application of Game-Based Learning (GBL) has proven effective in improving students’ enthusiasm for learning IRE at SMP Negeri 23 Bandar Lampung, fostering a learning environment that is both enjoyable and participatory. These findings imply the necessity of integrating game-based approaches into IRE instructional strategies to sustainably boost student engagement and motivation.

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Publication Details

Journal
Action Research Journal Indonesia (ARJI)
Published
2025-05-31
DOI
https://doi.org/10.61227/arji.v7i2.429
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Learning Interest : How Does The Experimentation of The Game-Based Learning Models?

Meri Aryani, Nurul Azizah, Anggraini Pratiwi, Kiki Nazira et al.
Action Research Journal Indonesia (ARJI)
Educational Games and Gamification
article

Learning Interest : How Does The Experimentation of The Game-Based Learning Models?

Meri Aryani, Nurul Azizah, Anggraini Pratiwi, Kiki Nazira, Michellona Erza Pramugita, Muhammad Arif Sobar
article en

Abstract

Islamic Religious Education (IRE) plays a pivotal role in fostering knowledge and enhancing students’ personal development. However, its implementation faces several major challenges, notably the low level of student interest and active participation in IRE subjects. This is particularly evident in the aspect of student engagement, which reached only 21% based on the results of a preliminary survey. The purpose of this study is to evaluate the effectiveness of implementing the Game-Based Learning (GBL) model in increasing students’ learning interest in IRE at SMP Negeri 23 Bandar Lampung. To address this issue, the study employed a quantitative approach with a quasi-experimental design. Data analysis techniques included normality testing, homogeneity testing, and hypothesis testing using both the Independent Samples t-Test and the non-parametric Mann-Whitney U test. The research findings indicate that the GBL model significantly enhances students’ learning interest. The application of Game-Based Learning (GBL) has proven effective in improving students’ enthusiasm for learning IRE at SMP Negeri 23 Bandar Lampung, fostering a learning environment that is both enjoyable and participatory. These findings imply the necessity of integrating game-based approaches into IRE instructional strategies to sustainably boost student engagement and motivation.

Action Research Journal Indonesia (ARJI)Vol. 7(2)
Universitas Islam Negeri Raden Intan Lampung (ID)
Openalex Percentile: Top 88%
Educational Games and Gamification
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