Enhancing Kindergarten Letter Recognition Through Play-Based Learning

CABALLO, J.T.T., CASTOR, H.A., LAZATIN, H.M., and TABAFA, L.J., Central Mindanao University, Musuan, Maramag, Bukidnon, Enhancing Kindergarten Letter Recognition Through Play-Based Learning. Adviser: Gladys S. Escarlos, PhD This study investigated the effectiveness of a play-based learning intervention, the Letter Jump Game, in enhancing letter recognition skills among kindergarten learners at Musuan Integrated School. The research aimed to address the limitations of traditional instructional strategies in early literacy by introducing an interactive and developmentally appropriate approach tailored to young learners. Specifically, it sought to determine whether the integration of kinesthetic movement and cognitive engagement through play could improve learners’ ability to recognize uppercase and lowercase letters. A quasi-experimental one-group pretest-posttest design was employed. Fifteen purposively selected kindergarten pupils aged 4 to 6 years old participated in the study. Pre-test and post-test assessments measured their letter recognition levels before and after a three-week intervention period, during which the Letter Jump Game was implemented three times per week. Data were analyzed using descriptive statistics and paired samples t-tests. Results showed an increase in mean scoresfrom 12.33 to 14.47 for lowercase letters and 14.20 to 15.47 for uppercase letters, indicating improved recognition skills. However, these improvements were not statistically significant (p > 0.05). Despite this, qualitative observations noted increased engagement, confidence, and participation, especially among kinesthetic learners and those who initially struggled. The study concludes that while the intervention did not yield statistically significant results, it demonstrated practical benefits in promoting early literacy skills through active learning. The findings support the integration of play-based and kinesthetic strategies into early childhood instruction and recommend further research with larger samples and extended durations to validate the approach’s effectiveness.

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Publication Details

Published
2025-05-31
DOI
https://doi.org/10.38124/ijisrt/25may1755
Primary Topic
Child Development and Digital Technology
Type
article
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article

Enhancing Kindergarten Letter Recognition Through Play-Based Learning

Gladys S. Escarlos, Jaraima Tarahumara Twyla Caballo, Heart Angela C. Castor, Honey Mae C. Lazatin et al.
Child Development and Digital Technology
article

Enhancing Kindergarten Letter Recognition Through Play-Based Learning

Gladys S. Escarlos, Jaraima Tarahumara Twyla Caballo, Heart Angela C. Castor, Honey Mae C. Lazatin, Love Joy C. Tabafa
article en

Abstract

CABALLO, J.T.T., CASTOR, H.A., LAZATIN, H.M., and TABAFA, L.J., Central Mindanao University, Musuan, Maramag, Bukidnon, Enhancing Kindergarten Letter Recognition Through Play-Based Learning. Adviser: Gladys S. Escarlos, PhD This study investigated the effectiveness of a play-based learning intervention, the Letter Jump Game, in enhancing letter recognition skills among kindergarten learners at Musuan Integrated School. The research aimed to address the limitations of traditional instructional strategies in early literacy by introducing an interactive and developmentally appropriate approach tailored to young learners. Specifically, it sought to determine whether the integration of kinesthetic movement and cognitive engagement through play could improve learners’ ability to recognize uppercase and lowercase letters. A quasi-experimental one-group pretest-posttest design was employed. Fifteen purposively selected kindergarten pupils aged 4 to 6 years old participated in the study. Pre-test and post-test assessments measured their letter recognition levels before and after a three-week intervention period, during which the Letter Jump Game was implemented three times per week. Data were analyzed using descriptive statistics and paired samples t-tests. Results showed an increase in mean scoresfrom 12.33 to 14.47 for lowercase letters and 14.20 to 15.47 for uppercase letters, indicating improved recognition skills. However, these improvements were not statistically significant (p > 0.05). Despite this, qualitative observations noted increased engagement, confidence, and participation, especially among kinesthetic learners and those who initially struggled. The study concludes that while the intervention did not yield statistically significant results, it demonstrated practical benefits in promoting early literacy skills through active learning. The findings support the integration of play-based and kinesthetic strategies into early childhood instruction and recommend further research with larger samples and extended durations to validate the approach’s effectiveness.

Openalex Percentile: Top 87%
Child Development and Digital Technology
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Enhancing Kindergarten Letter Recognition Through Play-Based Learning — Gladys S. Escarlos, Jaraima Tarahumara Twyla Caballo, et al. · (2025) | TGRS Research Map | TGRS