Study on the Gestalt-Based Approach to Optimizing 3D Game Interface Layouts

As virtual reality (VR) technology continues to evolve, the user interfaces of 3D games are progressively shifting from conventional two-dimensional paradigms towards immersive, multi-dimensional environments, thereby substantially enriching the realism and experiential depth for users. However, this shift has also brought about design challenges such as complicated spatial layout, decreased interaction efficiency, and insufficient device adaptability. In this regard, there is an urgent need to introduce a scientific visual perception theory to guide the design. This paper takes the Gestalt principle as the theoretical basis and aims to explore its applicability and optimisation value in 3D game user interface design. Through a combination of literature review and typical case analysis, relevant findings from recent years are systematically sorted and analyzed. It is found that the laws of proximity, similarity, closure and continuity in Gestalt principles have significant guiding significance in the layout of 3D interfaces, which can effectively improve the order of interface structure and the efficiency of information conveyance, and boost the users sense of immersion and smoothness of operation. Moreover, it proposes a set of optimization strategies for 3D game interface design based on Gestalt principles, offering a feasible reference for enhancing the rationality of interface layout and the convenience of user interaction.

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Publication Details

Journal
Applied and Computational Engineering
Published
2025-05-29
DOI
https://doi.org/10.54254/2755-2721/2025.po23497
Primary Topic
Augmented Reality Applications
Type
article
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article

Study on the Gestalt-Based Approach to Optimizing 3D Game Interface Layouts

Sitong Chen
Applied and Computational Engineering
Augmented Reality Applications
article

Study on the Gestalt-Based Approach to Optimizing 3D Game Interface Layouts

Sitong Chen
article en

Abstract

As virtual reality (VR) technology continues to evolve, the user interfaces of 3D games are progressively shifting from conventional two-dimensional paradigms towards immersive, multi-dimensional environments, thereby substantially enriching the realism and experiential depth for users. However, this shift has also brought about design challenges such as complicated spatial layout, decreased interaction efficiency, and insufficient device adaptability. In this regard, there is an urgent need to introduce a scientific visual perception theory to guide the design. This paper takes the Gestalt principle as the theoretical basis and aims to explore its applicability and optimisation value in 3D game user interface design. Through a combination of literature review and typical case analysis, relevant findings from recent years are systematically sorted and analyzed. It is found that the laws of proximity, similarity, closure and continuity in Gestalt principles have significant guiding significance in the layout of 3D interfaces, which can effectively improve the order of interface structure and the efficiency of information conveyance, and boost the users sense of immersion and smoothness of operation. Moreover, it proposes a set of optimization strategies for 3D game interface design based on Gestalt principles, offering a feasible reference for enhancing the rationality of interface layout and the convenience of user interaction.

Applied and Computational EngineeringVol. 157(1)
Southwest Jiaotong University (CN)
Openalex Percentile: Top 90%
Augmented Reality Applications
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