Methodology for Designing and Creating Content for Presentation Purposes Using See-Through Displays

The presented article is focused on presenting the methodology for design and content creation for presentation purposes using see-through displays which show digital information on transparent surfaces in combination with real objects. The main part of this article identifies the sequence of design and content creation for presentation purposes in the educational process, which is graphically interpreted with the addition of verbal descriptions. The described methodology is focused on the creation of digital content that will be optimally integrated into the real environment to enhance the efficiency of communication and interactivity within educational processes. The methodology also identifies options for selecting suitable technologies to ensure the creation of a visually appropriate and functional digital presentation through see-through displays. The PTC Creo Parametric program was used to create animations for the assembly of components, and the SharpDevelop integrated development environment was used to design the user interface for the visualization itself. The created methodology is also verified in a pilot case study, which focuses on the presentation of a model of a sample assembly for educational purposes.

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Publication Details

Journal
Applied Sciences
Published
2025-05-30
DOI
https://doi.org/10.3390/app15116154
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Methodology for Designing and Creating Content for Presentation Purposes Using See-Through Displays

Jozef Török, Darina Dupláková
Applied Sciences
Virtual Reality Applications and Impacts
article

Methodology for Designing and Creating Content for Presentation Purposes Using See-Through Displays

Jozef Török, Darina Dupláková
article en

Abstract

The presented article is focused on presenting the methodology for design and content creation for presentation purposes using see-through displays which show digital information on transparent surfaces in combination with real objects. The main part of this article identifies the sequence of design and content creation for presentation purposes in the educational process, which is graphically interpreted with the addition of verbal descriptions. The described methodology is focused on the creation of digital content that will be optimally integrated into the real environment to enhance the efficiency of communication and interactivity within educational processes. The methodology also identifies options for selecting suitable technologies to ensure the creation of a visually appropriate and functional digital presentation through see-through displays. The PTC Creo Parametric program was used to create animations for the assembly of components, and the SharpDevelop integrated development environment was used to design the user interface for the visualization itself. The created methodology is also verified in a pilot case study, which focuses on the presentation of a model of a sample assembly for educational purposes.

Applied SciencesVol. 15(11)
Technical University of Košice (SK)
European Commission, Kultúrna a Edukacná Grantová Agentúra MŠVVaŠ SR, Interreg
Openalex Percentile: Top 89%
Virtual Reality Applications and Impacts
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