Integrating Augmented Reality and Collaborative Activities to Enhance Computational Thinking in K-12 Classrooms

Abstract: This study explores the integration of Augmented Reality (AR) and collaborative activities to leverage abstract Computational Thinking (CT) concepts accessible to young students. The instructional design follows Plan, Act, Reflect (PAR) cycles that consist of three types of collaborative activities: Hands-on, AR-integrated, and self-directed robot programming activities. Findings highlight the importance of scaffolding in helping young learners, particularly those with low spatial ability, grasp directional concepts. Role-based collaboration proved effective in fostering engagement and problem-solving skills, though challenges emerged in the AR-based activity. This study contributes to immersive learning by demonstrating practical application of AR technology into K-12 classrooms.

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Publication Details

Published
2025-01-01
DOI
https://doi.org/10.59668/2222.20829
Primary Topic
Teaching and Learning Programming
Type
article
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article

Integrating Augmented Reality and Collaborative Activities to Enhance Computational Thinking in K-12 Classrooms

Keunjae Kim, Kyungbin Kwon, Bruce H. Thomas, Hyojung Kim et al.
Teaching and Learning Programming
article

Integrating Augmented Reality and Collaborative Activities to Enhance Computational Thinking in K-12 Classrooms

Keunjae Kim, Kyungbin Kwon, Bruce H. Thomas, Hyojung Kim, Miran Seo
article en

Abstract

Abstract: This study explores the integration of Augmented Reality (AR) and collaborative activities to leverage abstract Computational Thinking (CT) concepts accessible to young students. The instructional design follows Plan, Act, Reflect (PAR) cycles that consist of three types of collaborative activities: Hands-on, AR-integrated, and self-directed robot programming activities. Findings highlight the importance of scaffolding in helping young learners, particularly those with low spatial ability, grasp directional concepts. Role-based collaboration proved effective in fostering engagement and problem-solving skills, though challenges emerged in the AR-based activity. This study contributes to immersive learning by demonstrating practical application of AR technology into K-12 classrooms.

Vol. 14(2)
Indiana University Bloomington (US)
Openalex Percentile: Top 89%
Teaching and Learning Programming
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