The Human-Computer Interaction in the Educational Use of Spherical Video-based Virtual Reality

Spherical video-based virtual reality (SVVR) creates immersive and interactive user environments using 360-degree video. Although some studies systematically review SVVR in education, few studies pay attention to the interactive use of SVVR for learning support. Thirty-eight articles published in the recent five years (2019-2023) were identified for this review. This study focuses on Human-Computer Interaction (HCI) including Object Manipulation, Test Scaffold, and Voice Scaffold within SVVR environments. The HCI aspects are summarized to emphasize the significance of interactive use in SVVR-based learning and encourage the exploration of novel interaction types for an enhanced SVVR experience.

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Publication Details

Published
2025-01-01
DOI
https://doi.org/10.59668/2222.21483
Citations
1
Primary Topic
Innovative Educational Techniques
Type
article
Field-Weighted Citation Impact
8.93
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article

The Human-Computer Interaction in the Educational Use of Spherical Video-based Virtual Reality

Youwen Shi
1 citations
Innovative Educational Techniques
8.93
article

The Human-Computer Interaction in the Educational Use of Spherical Video-based Virtual Reality

Youwen Shi
article en
1 citations

Abstract

Spherical video-based virtual reality (SVVR) creates immersive and interactive user environments using 360-degree video. Although some studies systematically review SVVR in education, few studies pay attention to the interactive use of SVVR for learning support. Thirty-eight articles published in the recent five years (2019-2023) were identified for this review. This study focuses on Human-Computer Interaction (HCI) including Object Manipulation, Test Scaffold, and Voice Scaffold within SVVR environments. The HCI aspects are summarized to emphasize the significance of interactive use in SVVR-based learning and encourage the exploration of novel interaction types for an enhanced SVVR experience.

Vol. 14(2)
Chinese University of Hong Kong (HK)
Openalex Percentile: Top 4%
Innovative Educational Techniques
8.93
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