Magic and Design Thinking

Magic, as a performing art, aims to create a sense of wonder and a magical experience for the audience. The way magicians design and create such experiences aligns closely with design processes in other fields. This paper introduces magic as a pedagogical method for facilitating design thinking. The proposed activates were presented in a workshop at AECT 2025. Through this workshop, attendees learned about the foundation of magic performance and how various aspects of magic (watching, learning, and performing magic) can actively engage students in learning various stages of the design-thinking process and related concepts. Attendees also participated in those hands-on, magic-based activities to help them incorporate magic into their own design teaching practices. Reflections on the workshop are discussed in the conclusion of this paper.

Authors

Publication Details

Published
2025-01-01
DOI
https://doi.org/10.59668/2222.21358
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
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article

Magic and Design Thinking

Tong Li
Innovative Human-Technology Interaction
article

Magic and Design Thinking

Tong Li
article en

Abstract

Magic, as a performing art, aims to create a sense of wonder and a magical experience for the audience. The way magicians design and create such experiences aligns closely with design processes in other fields. This paper introduces magic as a pedagogical method for facilitating design thinking. The proposed activates were presented in a workshop at AECT 2025. Through this workshop, attendees learned about the foundation of magic performance and how various aspects of magic (watching, learning, and performing magic) can actively engage students in learning various stages of the design-thinking process and related concepts. Attendees also participated in those hands-on, magic-based activities to help them incorporate magic into their own design teaching practices. Reflections on the workshop are discussed in the conclusion of this paper.

Vol. 14(2)
Openalex Percentile: Top 89%
Innovative Human-Technology Interaction
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Magic and Design Thinking — Tong Li · (2025) | TGRS Research Map | TGRS