The Effect of WebRTC Jitter Buffer on Cloud Streaming Game QoE
This paper considers a cloud streaming game using WebRTC. Since the cloud streaming game consists of a server and a client, the network quality between them affects the game. Among the network quality degradation factors, we focus on delay jitter. We reduce the effect of the jitter by buffering. We conduct a subjective experiment of a single-player action game and evaluate application-level QoS and QoE. We investigate the impact of buffering on the video and audio quality of the user playing the game.
Authors
- Naoyasu Kaneko
- Toshiro Nunome (ORCID: https://orcid.org/0000-0003-2881-7488)
Institutions
- Nagoya Institute of Technology (JP)
Publication Details
- Published
- 2025-03-29
- DOI
- https://doi.org/10.1109/icct-pacific63901.2025.11012899
- Primary Topic
- Peer-to-Peer Network Technologies
- Type
- article
- Field-Weighted Citation Impact
- 0.00