The Effect of WebRTC Jitter Buffer on Cloud Streaming Game QoE

This paper considers a cloud streaming game using WebRTC. Since the cloud streaming game consists of a server and a client, the network quality between them affects the game. Among the network quality degradation factors, we focus on delay jitter. We reduce the effect of the jitter by buffering. We conduct a subjective experiment of a single-player action game and evaluate application-level QoS and QoE. We investigate the impact of buffering on the video and audio quality of the user playing the game.

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Published
2025-03-29
DOI
https://doi.org/10.1109/icct-pacific63901.2025.11012899
Primary Topic
Peer-to-Peer Network Technologies
Type
article
Field-Weighted Citation Impact
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article

The Effect of WebRTC Jitter Buffer on Cloud Streaming Game QoE

Naoyasu Kaneko, Toshiro Nunome
Peer-to-Peer Network Technologies
article

The Effect of WebRTC Jitter Buffer on Cloud Streaming Game QoE

Naoyasu Kaneko, Toshiro Nunome
article en

Abstract

This paper considers a cloud streaming game using WebRTC. Since the cloud streaming game consists of a server and a client, the network quality between them affects the game. Among the network quality degradation factors, we focus on delay jitter. We reduce the effect of the jitter by buffering. We conduct a subjective experiment of a single-player action game and evaluate application-level QoS and QoE. We investigate the impact of buffering on the video and audio quality of the user playing the game.

Nagoya Institute of Technology (JP)
Openalex Percentile: Top 88%
Peer-to-Peer Network Technologies
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The Effect of WebRTC Jitter Buffer on Cloud Streaming Game QoE — Naoyasu Kaneko, Toshiro Nunome · (2025) | TGRS Research Map | TGRS