Implementation and Evaluation of Digital Twin Using LiDAR and 3D City Models

Digital twins, which replicate real-world environments using data collected by devices and sensors, have garnered significant attention in recent years. These systems enable simulations of real-world conditions and predictions of future scenarios. To advance digital twin technologies, Japan's Ministry of Land, Infrastructure, Transport and Tourism (MLIT) has been promoting the development of 3D city models nationwide through Project PLATEAU. However, these models currently include only static objects, limiting their applicability for real-time simulations involving dynamic entities, such as those needed for traffic accident prediction. This paper proposes a method for constructing digital twins by integrating real-time pedestrian and vehicle data captured by LiDAR into 3D city models. The proposed approach, implemented using Unity, a widely used game engine, demonstrates its effectiveness in reflecting dynamic pedestrian and vehicle information in real time.

Authors

Institutions

Publication Details

Published
2025-03-29
DOI
https://doi.org/10.1109/icct-pacific63901.2025.11012847
Primary Topic
Remote Sensing and LiDAR Applications
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Implementation and Evaluation of Digital Twin Using LiDAR and 3D City Models

Taku Yamazaki, Takumi Miyoshi, Shunsuke Kamioka
Remote Sensing and LiDAR Applications
article

Implementation and Evaluation of Digital Twin Using LiDAR and 3D City Models

Taku Yamazaki, Takumi Miyoshi, Shunsuke Kamioka
article en

Abstract

Digital twins, which replicate real-world environments using data collected by devices and sensors, have garnered significant attention in recent years. These systems enable simulations of real-world conditions and predictions of future scenarios. To advance digital twin technologies, Japan's Ministry of Land, Infrastructure, Transport and Tourism (MLIT) has been promoting the development of 3D city models nationwide through Project PLATEAU. However, these models currently include only static objects, limiting their applicability for real-time simulations involving dynamic entities, such as those needed for traffic accident prediction. This paper proposes a method for constructing digital twins by integrating real-time pedestrian and vehicle data captured by LiDAR into 3D city models. The proposed approach, implemented using Unity, a widely used game engine, demonstrates its effectiveness in reflecting dynamic pedestrian and vehicle information in real time.

Shibaura Institute of Technology (JP)
National Institute of Information and Communications Technology
Sustainable cities and communities
Openalex Percentile: Top 89%
Remote Sensing and LiDAR Applications
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.