A Consensus-based Algorithm for Non-convex Multiplayer Games
Abstract In this paper, we present a novel consensus-based zeroth-order algorithm tailored for non-convex multiplayer games. The proposed method leverages a metaheuristic approach using concepts from swarm intelligence to reliably identify global Nash equilibria. We utilize a group of interacting particles, each agreeing on a specific consensus point, asymptotically converging to the corresponding optimal strategy. This paradigm permits a passage to the mean-field limit, allowing us to establish convergence guarantees under appropriate assumptions regarding initialization and objective functions. Finally, we conduct a series of numerical experiments to unveil the dependency of the proposed method on its parameters and apply it to solve a nonlinear Cournot oligopoly game involving multiple goods.
Authors
- Hui Huang (ORCID: https://orcid.org/0000-0002-4171-0530)
- Jinniao Qiu
- Enis Chenchene (ORCID: https://orcid.org/0000-0001-5848-8385)
Institutions
- University of Vienna (AT)
- University of Graz (AT)
- University of Calgary (CA)
Publication Details
- Journal
- Journal of Optimization Theory and Applications
- Published
- 2025-05-30
- DOI
- https://doi.org/10.1007/s10957-025-02719-z
- Citations
- 2
- Primary Topic
- Distributed Control Multi-Agent Systems
- Type
- article
- Field-Weighted Citation Impact
- 2.97
Funders
- Karl-Franzens-Universität Graz
- Natural Sciences and Engineering Research Council of Canada
- H2020 Marie Skłodowska-Curie Actions