Effect of Wearer Body Reproduction in 3D Simulation on Clothing Comfort Evaluation

This study examines the use of simulation technology to evaluate the comfort of upper garments. Current simulation tools allow for avatar pose adjustments to assess clothing comfort during movement; however, discrepancies between simulated and real- world conditions remain unresolved. This research investigates the effect of 3D wearer body reproduction on clothing comfort evaluation. The bodies of ten female participants in two poses (A-pose and F-pose) were 3D scanned, and corresponding avatars were created using simulation software. Differences between the scanned bodies and avatars were calculated using contour lines. Test garments were made for each participant, and clothing pressure was measured both in real-world tests using air packs and in simulations using avatars and pressure maps. Results showed minimal differences between avatars and human bodies in the A-pose, with participants reporting minimal discomfort and actual clothing pressures remaining below 1.2 kPa at all measurement points while simulations often showed 0 kPa. In contrast, significant discrepancies were observed in the F-pose, particularly in the armpit area, where simulated avatars exhibited unrealistic irregularities. In the F-pose, simulated pressures were up to three times higher in some cases. These findings suggest that simulation-based comfort evaluation could be viable for the A-pose. However, for the F-pose, accurate evaluation is hindered by large shape differences around the armpit. This study highlights the need to improve the accuracy of avatar joint modeling to better reflect real human deformation and pressure distribution.

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Publication Details

Journal
International Symposium on Affective Science and Engineering
Published
2025-01-01
DOI
https://doi.org/10.5057/isase.2025-c000025
Primary Topic
Consumer Perception and Purchasing Behavior
Type
article
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article

Effect of Wearer Body Reproduction in 3D Simulation on Clothing Comfort Evaluation

Masayuki Takatera, KyoungOk Kim, Risako USHIO
International Symposium on Affective Science and Engineering
Consumer Perception and Purchasing Behavior
article

Effect of Wearer Body Reproduction in 3D Simulation on Clothing Comfort Evaluation

Masayuki Takatera, KyoungOk Kim, Risako USHIO
article en

Abstract

This study examines the use of simulation technology to evaluate the comfort of upper garments. Current simulation tools allow for avatar pose adjustments to assess clothing comfort during movement; however, discrepancies between simulated and real- world conditions remain unresolved. This research investigates the effect of 3D wearer body reproduction on clothing comfort evaluation. The bodies of ten female participants in two poses (A-pose and F-pose) were 3D scanned, and corresponding avatars were created using simulation software. Differences between the scanned bodies and avatars were calculated using contour lines. Test garments were made for each participant, and clothing pressure was measured both in real-world tests using air packs and in simulations using avatars and pressure maps. Results showed minimal differences between avatars and human bodies in the A-pose, with participants reporting minimal discomfort and actual clothing pressures remaining below 1.2 kPa at all measurement points while simulations often showed 0 kPa. In contrast, significant discrepancies were observed in the F-pose, particularly in the armpit area, where simulated avatars exhibited unrealistic irregularities. In the F-pose, simulated pressures were up to three times higher in some cases. These findings suggest that simulation-based comfort evaluation could be viable for the A-pose. However, for the F-pose, accurate evaluation is hindered by large shape differences around the armpit. This study highlights the need to improve the accuracy of avatar joint modeling to better reflect real human deformation and pressure distribution.

International Symposium on Affective Science and EngineeringVol. ISASE2025(0)
Shinshu University (JP)
Openalex Percentile: Top 85%
Consumer Perception and Purchasing Behavior
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Effect of Wearer Body Reproduction in 3D Simulation on Clothing Comfort Evaluation — Masayuki Takatera, KyoungOk Kim, et al. · International Symposium on Affective Science and Engineering (2025) | TGRS Research Map | TGRS