THE EDUCATIONAL SERIOUS GAME AS A TOOL FOR MEASURING CONCENTRATION AMONG STUDENTS PRACTICING TABLE TENNIS: THE CASE OF THE FLOW GAMES IN INFORMAL UNIVERSITY SETTINGS
The problem of concentration is an objective issue, especially at the beginning of the 21st century, given the evolution of lifestyles and the digital revolution, so an unusual flow of information bombards human beings. This impacts all aspects of life, especially student life. This study aimed to research the educational serious game as a tool to measure concentration in students practicing table tennis: the case of flow games in informal university settings. A total of 21 students from different state universities, aged between 19 and 26, participated in a table tennis session. The students were divided into groups of 4 players for each game session that lasted between 3 min and 5 min. A concentration assessment test called "Flow-Game" was administered before the intervention (t0), immediately after each session (t1). This test is in the form of an electronic labyrinth. The results showed an average relative learning gain of less than 40% for the majority of students. In addition, the results showed that female students achieved significantly higher results than male students. These results suggest that the practice of table tennis and the calculation of concentration through serious game "Flow-Game" in the university environment in a formal education setting can be an effective medium and long term.<p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/soc/0447/a.php" alt="Hit counter" /></p>
Authors
- Ayman Guemri
- Inès Souid
Publication Details
- Journal
- European Journal of Physical Education and Sport Science
- Published
- 2025-02-07
- DOI
- https://doi.org/10.46827/ejpe.v12i2.5797
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00