Taking aim at research on esports teams: a systematic literature review and cross-disciplinary future agenda

Purpose This paper aims to systematically review and integrate the fast-growing literature on esports teams. Esports have evolved into hyper-competitive and professionalized settings with particular challenges, which need to be understood to develop and support sustainable esports teams. Likewise, esports teams share similarities with teams from professional sports and beyond, thus having the potential to inform team research in general. Design/methodology/approach The authors leveraged a systematic literature review approach and conducted a structured keyword search in Web of Science. The results were extended by a journal-driven search and forward-backward citation tracking, resulting in a final sample of 92 articles, which were analyzed via qualitative content analysis. Findings First, the authors find that research predominantly leverages quantitative study designs and samples of nonprofessional MOBA players. Second, four main themes that shape effectiveness in esports teams emerged: team compositional and structural features, leadership and external resources, team emergent states and team action processes. Third, the authors discuss blind spots within the literature that need more attention (e.g. psychological safety and stress management mechanisms) and how scholars can leverage the rich, multifaceted and high-resolution data existing in this context (e.g. game logs, audio and video recordings) to generate important insights on team dynamics valuable far beyond the esports domain. Finally, the authors discuss practical implications for players and teams to build and maintain sustainable esports teams. Originality/value To the best of the authors’ knowledge, the authors provide the first systematic review on esports team effectiveness based on the Input-Mediator-Output-Input model and a critical evaluation of how it can fertilize esports research and practitioners.

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Institutions

Publication Details

Journal
Team Performance Management
Published
2025-05-29
DOI
https://doi.org/10.1108/tpm-09-2024-0109
Citations
4
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
16.81
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article

Taking aim at research on esports teams: a systematic literature review and cross-disciplinary future agenda

Joschka Andreas Hüllmann, Sebastian Raetze, Christian Staedter
4 citations
Team Performance Management
Digital Games and Media
16.81
article

Taking aim at research on esports teams: a systematic literature review and cross-disciplinary future agenda

Joschka Andreas Hüllmann, Sebastian Raetze, Christian Staedter
article en
4 citations

Abstract

Purpose This paper aims to systematically review and integrate the fast-growing literature on esports teams. Esports have evolved into hyper-competitive and professionalized settings with particular challenges, which need to be understood to develop and support sustainable esports teams. Likewise, esports teams share similarities with teams from professional sports and beyond, thus having the potential to inform team research in general. Design/methodology/approach The authors leveraged a systematic literature review approach and conducted a structured keyword search in Web of Science. The results were extended by a journal-driven search and forward-backward citation tracking, resulting in a final sample of 92 articles, which were analyzed via qualitative content analysis. Findings First, the authors find that research predominantly leverages quantitative study designs and samples of nonprofessional MOBA players. Second, four main themes that shape effectiveness in esports teams emerged: team compositional and structural features, leadership and external resources, team emergent states and team action processes. Third, the authors discuss blind spots within the literature that need more attention (e.g. psychological safety and stress management mechanisms) and how scholars can leverage the rich, multifaceted and high-resolution data existing in this context (e.g. game logs, audio and video recordings) to generate important insights on team dynamics valuable far beyond the esports domain. Finally, the authors discuss practical implications for players and teams to build and maintain sustainable esports teams. Originality/value To the best of the authors’ knowledge, the authors provide the first systematic review on esports team effectiveness based on the Input-Mediator-Output-Input model and a critical evaluation of how it can fertilize esports research and practitioners.

Team Performance ManagementVol. 31(5-6)
Johannes Kepler University of Linz (AT), Brandenburg University of Technology Cottbus-Senftenberg (DE), University of Twente (NL)
Openalex Percentile: Top 1%
Digital Games and Media
16.81
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