Improving Long Jump Learning Outcomes Through Middle School Students' Hopscotch Game

This study aims to determine the effectiveness of implementing the hopscotch game in long jump learning for students of public middle school 13 Penajam Paser Utara, as well as to improve students' long jump abilities, including in aspects of landing method, jump angle, support, and starting speed. This study used a classroom action method with two cycles, involving 32 students of class VII C. Measurements were carried out through long jump tests before and after implementing the hopscotch game, with quantitative data analysis to compare student learning outcomes. The results showed a significant increase in students' long jump abilities. The average long jump score in the pre-cycle was 70, increasing to 72.50 in cycle I and reaching 83.44 in cycle II. This increase shows the effectiveness of the hopscotch game in improving students' abilities, with a learning completion percentage reaching 100%. The application of the hopscotch game in long jump learning has proven effective in improving the long jump abilities of students of public middle school 13 Penajam Paser Utara. Therefore, students can utilize the hopscotch game as an engaging alternative learning method to enhance their physical abilities and skills.

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Publication Details

Journal
ETDC Indonesian Journal of Research and Educational Review
Published
2025-03-27
DOI
https://doi.org/10.51574/ijrer.v4i2.2953
Primary Topic
Sports and Physical Education Research
Type
article
Field-Weighted Citation Impact
0.00
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article

Improving Long Jump Learning Outcomes Through Middle School Students' Hopscotch Game

Budi Nurhidayat, Ilham Kamaruddin, Fahrizal Fahrizal, Muh. Adnan Hudain et al.
ETDC Indonesian Journal of Research and Educational Review
Sports and Physical Education Research
article

Improving Long Jump Learning Outcomes Through Middle School Students' Hopscotch Game

Budi Nurhidayat, Ilham Kamaruddin, Fahrizal Fahrizal, Muh. Adnan Hudain, A. Adil
article en

Abstract

This study aims to determine the effectiveness of implementing the hopscotch game in long jump learning for students of public middle school 13 Penajam Paser Utara, as well as to improve students' long jump abilities, including in aspects of landing method, jump angle, support, and starting speed. This study used a classroom action method with two cycles, involving 32 students of class VII C. Measurements were carried out through long jump tests before and after implementing the hopscotch game, with quantitative data analysis to compare student learning outcomes. The results showed a significant increase in students' long jump abilities. The average long jump score in the pre-cycle was 70, increasing to 72.50 in cycle I and reaching 83.44 in cycle II. This increase shows the effectiveness of the hopscotch game in improving students' abilities, with a learning completion percentage reaching 100%. The application of the hopscotch game in long jump learning has proven effective in improving the long jump abilities of students of public middle school 13 Penajam Paser Utara. Therefore, students can utilize the hopscotch game as an engaging alternative learning method to enhance their physical abilities and skills.

ETDC Indonesian Journal of Research and Educational ReviewVol. 4(2)
State University of Makassar (ID)
Openalex Percentile: Top 81%
Sports and Physical Education Research
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