<b>Promoting sustainable development</b> of contemporary housing estates. Gamification as an incentive methodology to support urban design

Abstract The article explores the possibilities of improving urban planning in a direction towards sustainable development and the mitigation of contemporary climate change, as well as exploring the spatial aspects of the demographic processes in built development, concentrating on residential environments. By focusing on housing estates, the authors aim to address real-world challenges in urban planning and to emphasise the applicability of theoretical concepts to practical scenarios. The discussion underscores the significance of bridging the gap between theory and practice in urban planning education for students, architects, urban planners, and developers, as well as cities' inhabitants. The authors contend that unconventional methods, such as games, can serve as valuable resources for imparting the complex concepts related to urban planning. Several internationally recognised games are scrutinised and compared for their educational qualities in the context of sustainable development.

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Publication Details

Journal
Miscellanea Geographica
Published
2025-04-01
DOI
https://doi.org/10.2478/mgrsd-2025-0018
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Promoting sustainable development of contemporary housing estates. Gamification as an incentive methodology to support urban design

Reza Askarizad, Daria Bal, Tomasz Bradecki, Patrycja Haupt et al.
Miscellanea Geographica
Educational Games and Gamification
article

Promoting sustainable development of contemporary housing estates. Gamification as an incentive methodology to support urban design

Reza Askarizad, Daria Bal, Tomasz Bradecki, Patrycja Haupt, Natalia Dymarska, Marta Sanigórska, Piotr Hetmańczyk
article en

Abstract

Abstract The article explores the possibilities of improving urban planning in a direction towards sustainable development and the mitigation of contemporary climate change, as well as exploring the spatial aspects of the demographic processes in built development, concentrating on residential environments. By focusing on housing estates, the authors aim to address real-world challenges in urban planning and to emphasise the applicability of theoretical concepts to practical scenarios. The discussion underscores the significance of bridging the gap between theory and practice in urban planning education for students, architects, urban planners, and developers, as well as cities' inhabitants. The authors contend that unconventional methods, such as games, can serve as valuable resources for imparting the complex concepts related to urban planning. Several internationally recognised games are scrutinised and compared for their educational qualities in the context of sustainable development.

Miscellanea GeographicaVol. 29(2)
Silesian University of Technology (PL), Kielce University of Technology (PL), Cracow University of Technology (PL), Universidad Politécnica de Madrid (ES)
Openalex Percentile: Top 88%
Educational Games and Gamification
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<b>Promoting sustainable development</b> of contemporary housing estates. Gamification as an incentive methodology to support urban design — Reza Askarizad, Daria Bal, et al. · Miscellanea Geographica (2025) | TGRS Research Map | TGRS