How Women Construct Emotional Identity and Empower Themselves Through Romantic Mobile Games in China

In contemporary China, Otome mobile games—interactive romance simulations designed for female audiences—have emerged as significant cultural spaces where women engage in emotional self-construction, empowerment, and subjective expression. This paper explores how Chinese women utilize Otome games to articulate emotional resonance, affirm their self-worth through consumption, and navigate new forms of digital intimacy. Far from being mere escapism, Otome games provide an interactive emotional landscape where players exercise narrative authorship, rehearse relational agency, and cultivate emotional self-efficacy. Through monetized engagement, players transform consumption into acts of feminist self-assertion, challenging traditional gender norms and reframing emotional labor as valuable and autonomous. These digital platforms foster communal forms of emotional solidarity, enabling women to collectively reimagine intimacy, desire, and identity in ways that contest both mainstream media representations and entrenched patriarchal structures. By analyzing these dynamics, this study reveals how Otome games serve as profound mediums for cultural negotiation, emotional meaning-making, and the redefinition of female subjectivity within China’s rapidly evolving digital and social landscape.

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Publication Details

Journal
Journal of Research in Social Science and Humanities
Published
2025-05-01
DOI
https://doi.org/10.56397/jrssh.2025.05.03
Citations
1
Primary Topic
Japanese History and Culture
Type
article
Field-Weighted Citation Impact
16.49
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article

How Women Construct Emotional Identity and Empower Themselves Through Romantic Mobile Games in China

Ting Chen
1 citations
Journal of Research in Social Science and Humanities
Japanese History and Culture
16.49
article

How Women Construct Emotional Identity and Empower Themselves Through Romantic Mobile Games in China

Ting Chen
article en
1 citations

Abstract

In contemporary China, Otome mobile games—interactive romance simulations designed for female audiences—have emerged as significant cultural spaces where women engage in emotional self-construction, empowerment, and subjective expression. This paper explores how Chinese women utilize Otome games to articulate emotional resonance, affirm their self-worth through consumption, and navigate new forms of digital intimacy. Far from being mere escapism, Otome games provide an interactive emotional landscape where players exercise narrative authorship, rehearse relational agency, and cultivate emotional self-efficacy. Through monetized engagement, players transform consumption into acts of feminist self-assertion, challenging traditional gender norms and reframing emotional labor as valuable and autonomous. These digital platforms foster communal forms of emotional solidarity, enabling women to collectively reimagine intimacy, desire, and identity in ways that contest both mainstream media representations and entrenched patriarchal structures. By analyzing these dynamics, this study reveals how Otome games serve as profound mediums for cultural negotiation, emotional meaning-making, and the redefinition of female subjectivity within China’s rapidly evolving digital and social landscape.

Journal of Research in Social Science and HumanitiesVol. 4(5)
Henan University (CN), Henan University of Technology (CN), Henan University of Engineering (CN)
Openalex Percentile: Top 2%
Japanese History and Culture
16.49
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How Women Construct Emotional Identity and Empower Themselves Through Romantic Mobile Games in China — Ting Chen · Journal of Research in Social Science and Humanities (2025) | TGRS Research Map | TGRS