HOTGAME: A Corpus of Early House and Techno Music from Germany and America

Many publications on early house and techno music have the character of documentation and include (auto-)biographical statements from contemporaries of the scene. This literature has led to many statements, hypotheses, and conclusions. The weaknesses of such sources are their selective and subjective nature, and the danger of unclear memories, romanticization, and constructive memory. Consequently, a validation through content-based, quantitative music analyses is desirable. For this purpose, the HOuse and Techno music from Germany and AMErica (HOTGAME) corpus was built. Metrics from the field of data quality control show that the corpus is representative and explanatory for house and techno music from Germany and the United States of America between 1984 and 1994. HOTGAME can serve as a reliable source for the analysis of early house and techno music using big data methods, like inferential statistics and machine learning.

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Journal
Metrics
Published
2025-05-29
DOI
https://doi.org/10.3390/metrics2020008
Primary Topic
Music History and Culture
Type
article
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article

HOTGAME: A Corpus of Early House and Techno Music from Germany and America

Tim Ziemer
Metrics
Music History and Culture
article

HOTGAME: A Corpus of Early House and Techno Music from Germany and America

Tim Ziemer
article en

Abstract

Many publications on early house and techno music have the character of documentation and include (auto-)biographical statements from contemporaries of the scene. This literature has led to many statements, hypotheses, and conclusions. The weaknesses of such sources are their selective and subjective nature, and the danger of unclear memories, romanticization, and constructive memory. Consequently, a validation through content-based, quantitative music analyses is desirable. For this purpose, the HOuse and Techno music from Germany and AMErica (HOTGAME) corpus was built. Metrics from the field of data quality control show that the corpus is representative and explanatory for house and techno music from Germany and the United States of America between 1984 and 1994. HOTGAME can serve as a reliable source for the analysis of early house and techno music using big data methods, like inferential statistics and machine learning.

MetricsVol. 2(2)
Universität Hamburg (DE)
Openalex Percentile: Top 88%
Music History and Culture
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