Theoretical Foundations of Gamified Learning and Its Application Modals

随着信息和多媒体的发展,秉承“寓教于乐”的思想,在学习中使用游戏化工具成了新的趋势与潮流。游戏化学习通过引入游戏元素和机制,激发学习者的积极性、提升参与度,促进认知发展和知识习得。目前游戏化学习的主要理论可区分为行为、学习(认知)和情感三方面,应用最多的三种形式为VR/AR、教育平台以及教育游戏app。文章旨在讨论游戏化学习中的理论基础及其在常见应用场景中的实证效果探寻其中的有效因素,为游戏化学习的发展提供建议。With the advancement of information and multimedia technologies, the integration of gamified tools in educational contexts has emerged as a novel trend guided by the philosophy of “learning through play”. Gamified learning enhances learner motivation, engagement, cognitive development, and knowledge acquisition through the strategic incorporation of game elements and mechanisms. Current theoretical frameworks in gamified learning can be categorized into three primary dimensions: behavioral, cognitive, and affective domains. The most prevalent application modalities include VR/AR technologies, educational platforms, and instructional gaming applications. This paper examines the theoretical underpinnings of gamified learning and investigates its empirical effectiveness across common implementation scenarios, aiming to identify critical success factors for optimizing the design of remote multimedia learning systems.

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Publication Details

Journal
Advances in Social Sciences
Published
2025-01-01
DOI
https://doi.org/10.12677/ass.2025.145444
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Theoretical Foundations of Gamified Learning and Its Application Modals

堰 董
Advances in Social Sciences
Educational Games and Gamification
article

Theoretical Foundations of Gamified Learning and Its Application Modals

堰 董
article en

Abstract

随着信息和多媒体的发展,秉承“寓教于乐”的思想,在学习中使用游戏化工具成了新的趋势与潮流。游戏化学习通过引入游戏元素和机制,激发学习者的积极性、提升参与度,促进认知发展和知识习得。目前游戏化学习的主要理论可区分为行为、学习(认知)和情感三方面,应用最多的三种形式为VR/AR、教育平台以及教育游戏app。文章旨在讨论游戏化学习中的理论基础及其在常见应用场景中的实证效果探寻其中的有效因素,为游戏化学习的发展提供建议。With the advancement of information and multimedia technologies, the integration of gamified tools in educational contexts has emerged as a novel trend guided by the philosophy of “learning through play”. Gamified learning enhances learner motivation, engagement, cognitive development, and knowledge acquisition through the strategic incorporation of game elements and mechanisms. Current theoretical frameworks in gamified learning can be categorized into three primary dimensions: behavioral, cognitive, and affective domains. The most prevalent application modalities include VR/AR technologies, educational platforms, and instructional gaming applications. This paper examines the theoretical underpinnings of gamified learning and investigates its empirical effectiveness across common implementation scenarios, aiming to identify critical success factors for optimizing the design of remote multimedia learning systems.

Advances in Social SciencesVol. 14(05)
Openalex Percentile: Top 88%
Educational Games and Gamification
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