Balee Carpet Karuta: Interactive Generation of Data Analytical Requirements and Hypothetical Questions

The effective selection of data for artificial intelligence (AI) is crucial for enhancing well-being, yet translating requirements for data utilization into concrete implementations remains challenging. This paper presents Balee Carpet Karuta (BCK), a novel workshop framework that transforms the traditional Japanese card game "Karuta" into a logic-generation game enhanced by network-based card visualization. By uniquely integrating competitive game with co-creative data utilization workshops, BCK bridges the gap between abstract requirements and concrete, actionable data solutions. Through a case study with the Data Society Alliance, BCK demonstrated how participant interactions led to the evolution of both requirements and solutions, with initial requirements becoming more descriptive while solutions emerged as novel analytical questions worthy of investigation.

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Publication Details

Journal
Proceedings of the AAAI Symposium Series
Published
2025-05-28
DOI
https://doi.org/10.1609/aaaiss.v5i1.35597
Primary Topic
Modeling, Simulation, and Optimization
Type
article
Field-Weighted Citation Impact
0.00

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article

Balee Carpet Karuta: Interactive Generation of Data Analytical Requirements and Hypothetical Questions

Yukio Ohsawa, Kaira Sekiguchi
Proceedings of the AAAI Symposium Series
Modeling, Simulation, and Optimization
article

Balee Carpet Karuta: Interactive Generation of Data Analytical Requirements and Hypothetical Questions

Yukio Ohsawa, Kaira Sekiguchi
article en

Abstract

The effective selection of data for artificial intelligence (AI) is crucial for enhancing well-being, yet translating requirements for data utilization into concrete implementations remains challenging. This paper presents Balee Carpet Karuta (BCK), a novel workshop framework that transforms the traditional Japanese card game "Karuta" into a logic-generation game enhanced by network-based card visualization. By uniquely integrating competitive game with co-creative data utilization workshops, BCK bridges the gap between abstract requirements and concrete, actionable data solutions. Through a case study with the Data Society Alliance, BCK demonstrated how participant interactions led to the evolution of both requirements and solutions, with initial requirements becoming more descriptive while solutions emerged as novel analytical questions worthy of investigation.

Proceedings of the AAAI Symposium SeriesVol. 5(1)
The University of Tokyo (JP)
Ministry of Education, Culture, Sports, Science and Technology
Openalex Percentile: Top 83%
Modeling, Simulation, and Optimization
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