Protecting young players in the Metaverse: raising awareness of the financial burden in multiple borderless virtual worlds1
Protecting young players in the Metaverse is one of the challenges, if not the most important, for the development of a sane and safe internet with regard to the emergence of new information and communication technologies. VR/AR headsets, sensors for motion recognition and geolocation, crypto-currencies and online gaming are already evidence of a highly demanding environment for personal data and an overexposed new generation. By adopting a multi-disciplinary approach combining technical, legal and ethical considerations, this article aims to provide, first, a comprehensive overview of the relationship between video games and the Metaverse. Both share a similar audience, young, in search of stimulation and entertainment, whose issues of cybersecurity, privacy and transparency are more topical than ever. It warns of an overly speculative environment, plagued by issues of microtransactions and crypto/gaming currencies, particularly for younger players. Second, it encouraged also at rethinking of regulations for the various third parties involved in the creation of this virtual world, with regard to EU anchorage for transparency and children-protected status.
Authors
- Adèle Serio
Publication Details
- Journal
- Interactive Entertainment Law Review
- Published
- 2025-05-28
- DOI
- https://doi.org/10.4337/ielr.2025.01.05
- Primary Topic
- FinTech, Crowdfunding, Digital Finance
- Type
- article
- Field-Weighted Citation Impact
- 0.00