Lunar Lander: Deep Q-Learning Approach for Autonomous Lunar Module Landing

This project presents the design and implementation of an autonomous reinforcement learning agent developed to solve the Lunar Lander simulation problem using deep reinforcement learning techniques.The project simulates the soft landing of a spacecraft in a 2D environment, leveraging the LunarLander-v2 environment from the Gym toolkit and a custom training pipeline built in Python.A Deep Q-Network (DQN) approach is employed, in which a neural network estimates the Qvalues for each action based on the current state.The implementation includes experience replay, epsilon-greedy action selection, and periodic target network updates.Through iterative training over thousands of episodes, the agent learns an optimal policy to minimize fuel use and achieve safe landings.Performance evaluation shows a steady improvement in cumulative rewards, and final gameplay results indicate a high landing success rate.This work demonstrates the effectiveness of reinforcement learning in solving dynamic control problems and its applicability to real-world autonomous navigation systems.

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Publication Details

Journal
International Journal of Research Publication and Reviews
Published
2025-05-01
DOI
https://doi.org/10.55248/gengpi.6.0525.1788
Primary Topic
Spacecraft Design and Technology
Type
article
Field-Weighted Citation Impact
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article

Lunar Lander: Deep Q-Learning Approach for Autonomous Lunar Module Landing

B Ramya., Kareem Sorathia, Monisha Bharadwaj M H, Prabhava R Bhat et al.
International Journal of Research Publication and Reviews
Spacecraft Design and Technology
article

Lunar Lander: Deep Q-Learning Approach for Autonomous Lunar Module Landing

B Ramya., Kareem Sorathia, Monisha Bharadwaj M H, Prabhava R Bhat, Jyothish S Hebbar
article en

Abstract

This project presents the design and implementation of an autonomous reinforcement learning agent developed to solve the Lunar Lander simulation problem using deep reinforcement learning techniques.The project simulates the soft landing of a spacecraft in a 2D environment, leveraging the LunarLander-v2 environment from the Gym toolkit and a custom training pipeline built in Python.A Deep Q-Network (DQN) approach is employed, in which a neural network estimates the Qvalues for each action based on the current state.The implementation includes experience replay, epsilon-greedy action selection, and periodic target network updates.Through iterative training over thousands of episodes, the agent learns an optimal policy to minimize fuel use and achieve safe landings.Performance evaluation shows a steady improvement in cumulative rewards, and final gameplay results indicate a high landing success rate.This work demonstrates the effectiveness of reinforcement learning in solving dynamic control problems and its applicability to real-world autonomous navigation systems.

International Journal of Research Publication and ReviewsVol. 6(5)
Openalex Percentile: Top 85%
Spacecraft Design and Technology
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Lunar Lander: Deep Q-Learning Approach for Autonomous Lunar Module Landing — B Ramya., Kareem Sorathia, et al. · International Journal of Research Publication and Reviews (2025) | TGRS Research Map | TGRS