Embracing Low‐Carbon Consumption With Gamification: Exploring Multiple Dimensional Interventions With a Multiagent Modeling Approach

ABSTRACT Gamification designs and strategies to induce users' low‐carbon consumption decisions (LCCDs) are attracting attention from academia and industry. Research suggests that individual decisions are often subject to joint interventions. Exploring effective intervention strategies requires constructing a systematic model with multiple dimensions and theoretical support. Drawing on goal‐framing theory and social impact theory, this study develops a multiagent model in the context of gamification, examining the intervention effects of individual preferences, gamified‐incentives, and social interactions on users' LCCDs. The findings contribute to achieving a low‐carbon society and provide a theoretical foundation and practical guides for developing gamified platform strategies.

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Publication Details

Journal
Managerial and Decision Economics
Published
2025-05-07
DOI
https://doi.org/10.1002/mde.4554
Primary Topic
Environmental Education and Sustainability
Type
article
Field-Weighted Citation Impact
0.00

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article

Embracing Low‐Carbon Consumption With Gamification: Exploring Multiple Dimensional Interventions With a Multiagent Modeling Approach

LI Xin-yi, Pei Liang, Helen S. Du, Jingdong Yin
1 links
Managerial and Decision Economics
Environmental Education and Sustainability
article

Embracing Low‐Carbon Consumption With Gamification: Exploring Multiple Dimensional Interventions With a Multiagent Modeling Approach

LI Xin-yi, Pei Liang, Helen S. Du, Jingdong Yin
article en

Abstract

ABSTRACT Gamification designs and strategies to induce users' low‐carbon consumption decisions (LCCDs) are attracting attention from academia and industry. Research suggests that individual decisions are often subject to joint interventions. Exploring effective intervention strategies requires constructing a systematic model with multiple dimensions and theoretical support. Drawing on goal‐framing theory and social impact theory, this study develops a multiagent model in the context of gamification, examining the intervention effects of individual preferences, gamified‐incentives, and social interactions on users' LCCDs. The findings contribute to achieving a low‐carbon society and provide a theoretical foundation and practical guides for developing gamified platform strategies.

Managerial and Decision EconomicsVol. 46(7)
Guangdong University of Technology (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 83%
Environmental Education and Sustainability
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Embracing Low‐Carbon Consumption With Gamification: Exploring Multiple Dimensional Interventions With a Multiagent Modeling Approach — LI Xin-yi, Pei Liang, et al. · Managerial and Decision Economics (2025) | TGRS Research Map | TGRS