How to train teachers in designing educational virtual reality games: a perspective from the organizers

The rise of technologies being applied to classrooms, mainly serious educational games, has created a need for proper training and qualification of teachers in using those resources. The teachers’ lack of experience and knowledge often leads to the technologies not being used to its fullest potential, and in some cases, it leads to them not being used at all. This way, it’s critical for researchers to try to address this problem, using their expertise in the subject to create and apply projects and activities geared towards training teachers to use and, sometimes, even develop their own educational digital resources. With this in mind, we created a workshop that aimed to train teachers to design their own educational serious games for Virtual Reality, with 5 participants qualified and 4 game projects. In this work, we present our perspective of this workshop, discussing the issues we noticed, the lessons learned, and future actions.

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Publication Details

Published
2025-05-27
DOI
https://doi.org/10.5753/imxw.2025.8060
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

How to train teachers in designing educational virtual reality games: a perspective from the organizers

Reinaldo Fortes, Saul Delabrida, Laura Coura
Educational Games and Gamification
article

How to train teachers in designing educational virtual reality games: a perspective from the organizers

Reinaldo Fortes, Saul Delabrida, Laura Coura
article en

Abstract

The rise of technologies being applied to classrooms, mainly serious educational games, has created a need for proper training and qualification of teachers in using those resources. The teachers’ lack of experience and knowledge often leads to the technologies not being used to its fullest potential, and in some cases, it leads to them not being used at all. This way, it’s critical for researchers to try to address this problem, using their expertise in the subject to create and apply projects and activities geared towards training teachers to use and, sometimes, even develop their own educational digital resources. With this in mind, we created a workshop that aimed to train teachers to design their own educational serious games for Virtual Reality, with 5 participants qualified and 4 game projects. In this work, we present our perspective of this workshop, discussing the issues we noticed, the lessons learned, and future actions.

Coordenação de Aperfeiçoamento de Pessoal de Nível Superior, Conselho Nacional de Desenvolvimento Científico e Tecnológico, Fundação de Amparo à Pesquisa do Estado de Minas Gerais, Universidade Federal de Ouro Preto
Openalex Percentile: Top 88%
Educational Games and Gamification
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How to train teachers in designing educational virtual reality games: a perspective from the organizers — Reinaldo Fortes, Saul Delabrida, et al. · (2025) | TGRS Research Map | TGRS