Specialized Training for Engineers using VR as part of Education 5.0

Preparing society to function in a rapidly changing technological world requires changes to traditional teaching methods. These changes must also be implemented in the education of engineers across various specializations. This study focuses on the potential use of Virtual Reality (VR) environments to enhance the competencies of engineers in fields such as CNC systems, computer networks, digital electronics, etc. The conducted research, along with the implementation of dedicated VR environments for specific specializations, allows for the acquisition of valuable experience and knowledge in the development of this form of education—both within formal educational pathways and in supplementary learning. This work demonstrates the possibilities of adapting the didactic process to the evolving needs of industry through the use of VR.

Authors

Institutions

Publication Details

Published
2025-05-27
DOI
https://doi.org/10.5753/imxw.2025.9846
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Specialized Training for Engineers using VR as part of Education 5.0

Mateusz Salach, Marek Bolanowski, Dominik Strzałka, Andrzej Paszkiewicz et al.
Virtual Reality Applications and Impacts
article

Specialized Training for Engineers using VR as part of Education 5.0

Mateusz Salach, Marek Bolanowski, Dominik Strzałka, Andrzej Paszkiewicz, Arkadiusz Stęchły
article en

Abstract

Preparing society to function in a rapidly changing technological world requires changes to traditional teaching methods. These changes must also be implemented in the education of engineers across various specializations. This study focuses on the potential use of Virtual Reality (VR) environments to enhance the competencies of engineers in fields such as CNC systems, computer networks, digital electronics, etc. The conducted research, along with the implementation of dedicated VR environments for specific specializations, allows for the acquisition of valuable experience and knowledge in the development of this form of education—both within formal educational pathways and in supplementary learning. This work demonstrates the possibilities of adapting the didactic process to the evolving needs of industry through the use of VR.

Rzeszów University of Technology (PL)
Openalex Percentile: Top 89%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Specialized Training for Engineers using VR as part of Education 5.0 — Mateusz Salach, Marek Bolanowski, et al. · (2025) | TGRS Research Map | TGRS