Art and XR: Experiences With 3D Scanning and Nfts in Web 3.0 Education

This article presents the experience of a multidisciplinary Scientific Initiation project that explored the use of NFTs and XR technologies inWeb 3.0 education. Developed within the MAI/DAI Program of CNPq, the project involved students from Design, Pedagogy, and Computer Science in the creation, digitization, and minting of NFTs, promoting a hands-on approach to understanding digital authorship, tokenization, and ownership. Despite the educational potential of these technologies, several barriers were identified, such as hardware limitations, accessibility challenges, and the predominance of English in available tools. The findings highlight the need for more inclusive and accessible solutions to ensure broader adoption and meaningful engagement with Web 3.0 technologies.

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Published
2025-05-27
DOI
https://doi.org/10.5753/imxw.2025.1422
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

Art and XR: Experiences With 3D Scanning and Nfts in Web 3.0 Education

Matheus Gustavo da Silva, Walter Franklin Marques Correia, Artur Couto, João Marcelo Teixeira et al.
Augmented Reality Applications
article

Art and XR: Experiences With 3D Scanning and Nfts in Web 3.0 Education

Matheus Gustavo da Silva, Walter Franklin Marques Correia, Artur Couto, João Marcelo Teixeira, M Silva, Vitória Maria Alves de Faria
article en

Abstract

This article presents the experience of a multidisciplinary Scientific Initiation project that explored the use of NFTs and XR technologies inWeb 3.0 education. Developed within the MAI/DAI Program of CNPq, the project involved students from Design, Pedagogy, and Computer Science in the creation, digitization, and minting of NFTs, promoting a hands-on approach to understanding digital authorship, tokenization, and ownership. Despite the educational potential of these technologies, several barriers were identified, such as hardware limitations, accessibility challenges, and the predominance of English in available tools. The findings highlight the need for more inclusive and accessible solutions to ensure broader adoption and meaningful engagement with Web 3.0 technologies.

Union zur Förderung von Oel- und Proteinpflanzen e.V. (DE)
Openalex Percentile: Top 90%
Augmented Reality Applications
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