Wabi-Sabi in Virtual Reality Sketching: Toward a Digital Creator’s Posture Change

Abstract Traditional design promotes abundant, inexpensive, and disposable ways to create that are not compatible with sustainability. The authors explore alternatives to this paradigm by comparing a virtual reality sketch method with a new approach inspired by the traditional Japanese concept Wabi-Sabi. An experiment limited users’ amount of virtual paint and removed users’ ability to erase, and while participants’ creative approaches and processes changed, they were satisfied with the results. Combining Wabi-Sabi with digital technologies provides a concrete opportunity to “go forward” by incorporating sustainable considerations in practice and in the development of tools for digital artists and creators.

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Publication Details

Journal
Leonardo
Published
2025-01-01
DOI
https://doi.org/10.1162/leon_a_02647
Primary Topic
Art Education and Development
Type
article
Field-Weighted Citation Impact
0.00
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article

Wabi-Sabi in Virtual Reality Sketching: Toward a Digital Creator’s Posture Change

Judith Guez, Simon Richir, Gaëtan Henry, Jean-François Jégo et al.
Leonardo
Art Education and Development
article

Wabi-Sabi in Virtual Reality Sketching: Toward a Digital Creator’s Posture Change

Judith Guez, Simon Richir, Gaëtan Henry, Jean-François Jégo, Sylvain Fleury, Chu-Yin Chen, Rachel Seddoh
article en

Abstract

Abstract Traditional design promotes abundant, inexpensive, and disposable ways to create that are not compatible with sustainability. The authors explore alternatives to this paradigm by comparing a virtual reality sketch method with a new approach inspired by the traditional Japanese concept Wabi-Sabi. An experiment limited users’ amount of virtual paint and removed users’ ability to erase, and while participants’ creative approaches and processes changed, they were satisfied with the results. Combining Wabi-Sabi with digital technologies provides a concrete opportunity to “go forward” by incorporating sustainable considerations in practice and in the development of tools for digital artists and creators.

LeonardoVol. 58(3)
Arts et Métiers (FR), Xerox (France) (FR), Eiffage (France) (FR), Université Paris 8 (FR)
Openalex Percentile: Top 89%
Art Education and Development
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