Welsh voices and the magical localization

Whilst Welsh voices are used consistently within western film and television to denote Wales, across diverse multimedia spaces like Star Trek: Discovery (2017) and The Last Kingdom (2015), Welshness appears othered and fixed in the ‘magical’ in video games. English localizations of Japanese video games use Welsh voices and accents to encourage a connection with these magical spaces, and Celtic fetishized histories, for players who can identify this accent – which is primarily British audiences. This article highlights the impact of Welsh voices in signifying the mythological and magical game world across a combination of accent, language and music. I identify how Welsh voices are used in these spaces where other ludomusicology scholarship often does not acknowledge language and accent when discussing aural and sonic elements of video games, specifically focusing on localizations of Japanese role-playing games so consistently by analysing games such as Ni No Kuni, Xenoblade Chronicles 2 and 3 , and Elden Ring .

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Publication Details

Journal
Journal of Interdisciplinary Voice Studies
Published
2024-11-01
DOI
https://doi.org/10.1386/jivs_00091_1
Primary Topic
Historical Studies of British Isles
Type
article
Field-Weighted Citation Impact
0.00
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article

Welsh voices and the magical localization

Jennifer Smith
Journal of Interdisciplinary Voice Studies
Historical Studies of British Isles
article

Welsh voices and the magical localization

Jennifer Smith
article en

Abstract

Whilst Welsh voices are used consistently within western film and television to denote Wales, across diverse multimedia spaces like Star Trek: Discovery (2017) and The Last Kingdom (2015), Welshness appears othered and fixed in the ‘magical’ in video games. English localizations of Japanese video games use Welsh voices and accents to encourage a connection with these magical spaces, and Celtic fetishized histories, for players who can identify this accent – which is primarily British audiences. This article highlights the impact of Welsh voices in signifying the mythological and magical game world across a combination of accent, language and music. I identify how Welsh voices are used in these spaces where other ludomusicology scholarship often does not acknowledge language and accent when discussing aural and sonic elements of video games, specifically focusing on localizations of Japanese role-playing games so consistently by analysing games such as Ni No Kuni, Xenoblade Chronicles 2 and 3 , and Elden Ring .

Journal of Interdisciplinary Voice StudiesVol. 9(1)
St George's, University of London (GB), City St George's, University of London (GB)
Openalex Percentile: Top 61%
Historical Studies of British Isles
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Welsh voices and the magical localization — Jennifer Smith · Journal of Interdisciplinary Voice Studies (2024) | TGRS Research Map | TGRS