The singing protagonist: Voice and identity in Transistor (2014) and Wandersong (2018)

The first human singing voice in a video game appeared in 1987 with Psycho Soldier . Singing is now prevalent across game genres with an abundance of playable and non-playable singers among ensemble character casts. Curiously, few games feature the singer as sole playable character (PC) and, rarer still, vocal capabilities as part of gameplay. Two games, Transistor (2014) and Wandersong (2018), occupy a novel space featuring singer PCs whose voices are central to the plot, albeit in contrasting ways. In this practice-research article, I examine how these games, while varying in genre and gameplay, establish their PCs as singers through narrative, ludic and musical elements. I begin by drawing from voice studies to establish a singer’s identity through primary and secondary characteristics. After laying the foundation to a protagonist’s core personality, I suggest narrative, ludic and musical elements that should be present to build the singer’s identity. After expanding upon the elements, I apply them as they pertain to the aforementioned games and how the games approach their respective protagonists. Through these case studies, I offer a model for the potential of using the singing voice as part of character’s core, gameplay, how a game overall may handle its vocal virtuoso.

Authors

Institutions

Publication Details

Journal
Journal of Interdisciplinary Voice Studies
Published
2024-11-01
DOI
https://doi.org/10.1386/jivs_00097_7
Primary Topic
Musicology and Musical Analysis
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The singing protagonist: Voice and identity in Transistor (2014) and Wandersong (2018)

Madison Drace
Journal of Interdisciplinary Voice Studies
Musicology and Musical Analysis
article

The singing protagonist: Voice and identity in Transistor (2014) and Wandersong (2018)

Madison Drace
article en

Abstract

The first human singing voice in a video game appeared in 1987 with Psycho Soldier . Singing is now prevalent across game genres with an abundance of playable and non-playable singers among ensemble character casts. Curiously, few games feature the singer as sole playable character (PC) and, rarer still, vocal capabilities as part of gameplay. Two games, Transistor (2014) and Wandersong (2018), occupy a novel space featuring singer PCs whose voices are central to the plot, albeit in contrasting ways. In this practice-research article, I examine how these games, while varying in genre and gameplay, establish their PCs as singers through narrative, ludic and musical elements. I begin by drawing from voice studies to establish a singer’s identity through primary and secondary characteristics. After laying the foundation to a protagonist’s core personality, I suggest narrative, ludic and musical elements that should be present to build the singer’s identity. After expanding upon the elements, I apply them as they pertain to the aforementioned games and how the games approach their respective protagonists. Through these case studies, I offer a model for the potential of using the singing voice as part of character’s core, gameplay, how a game overall may handle its vocal virtuoso.

Journal of Interdisciplinary Voice StudiesVol. 9(1)
Florida State University (US)
Openalex Percentile: Top 62%
Musicology and Musical Analysis
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

The singing protagonist: Voice and identity in Transistor (2014) and Wandersong (2018) — Madison Drace · Journal of Interdisciplinary Voice Studies (2024) | TGRS Research Map | TGRS