Semantic priming modulates the strength and direction of the Kanizsa illusion

Visual illusions are considered key examples for cognitive impenetrability, as they are held not to be affected by non-perceptual processes. We revisit this claim in five experiments (N = 1148; four preregistered) focused on the Kanizsa illusion, where a nonexistent shape is experienced within illusory contours. Pac-Man-like shapes inducing the illusion were presented after primes that were either semantically related to the Pac-Man game or not. We hypothesized that semantic primes would promote interpreting the shapes as individual Pac-Man characters, thus biasing participants away from the holistic Kanizsa illusion. Indeed, we found that the Kanizsa shape was detected less when participants were primed with Pac-Man-related stimuli. We then also demonstrated the opposite effect: a prime indexing the illusory shape ("Triangle") enhanced the probability of seeing the illusion. Together, our results suggest that semantic priming can both reduce and increase the probability of experiencing the Kanizsa illusion, thus supporting claims of cognitive penetrability.

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Publication Details

Journal
Communications Psychology
Published
2025-05-27
DOI
https://doi.org/10.1038/s44271-025-00268-9
Primary Topic
Neural dynamics and brain function
Type
article
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article

Semantic priming modulates the strength and direction of the Kanizsa illusion

Nataly Davidson Litvak, Amir Tal, Liad Mudrik
Communications Psychology
Neural dynamics and brain function
article

Semantic priming modulates the strength and direction of the Kanizsa illusion

Nataly Davidson Litvak, Amir Tal, Liad Mudrik
article en

Abstract

Visual illusions are considered key examples for cognitive impenetrability, as they are held not to be affected by non-perceptual processes. We revisit this claim in five experiments (N = 1148; four preregistered) focused on the Kanizsa illusion, where a nonexistent shape is experienced within illusory contours. Pac-Man-like shapes inducing the illusion were presented after primes that were either semantically related to the Pac-Man game or not. We hypothesized that semantic primes would promote interpreting the shapes as individual Pac-Man characters, thus biasing participants away from the holistic Kanizsa illusion. Indeed, we found that the Kanizsa shape was detected less when participants were primed with Pac-Man-related stimuli. We then also demonstrated the opposite effect: a prime indexing the illusory shape ("Triangle") enhanced the probability of seeing the illusion. Together, our results suggest that semantic priming can both reduce and increase the probability of experiencing the Kanizsa illusion, thus supporting claims of cognitive penetrability.

Communications PsychologyVol. 3(1)
Canadian Institute for Advanced Research (CA), Tel Aviv University (IL)
Reduced inequalities
Openalex Percentile: Top 89%
Neural dynamics and brain function
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