3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering

Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance on photometric losses can lead to imprecisely reconstructed geometry and extracted meshes, especially in regions with high curvature or fine detail. We propose a novel regularization method using the gradients of a signed distance function estimated from the Gaussians, to improve the quality of rendering while also extracting a surface mesh. The regularizing normal supervision facilitates better rendering and mesh reconstruction, which is crucial for downstream applications in video generation, animation, AR-VR and gaming. We demonstrate the effectiveness of our approach on datasets such as Mip-NeRF360, Tanks and Temples, and Deep-Blending. Our method scores higher on photorealism metrics compared to other mesh extracting rendering methods without compromising mesh quality.

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Publication Details

Published
2025-04-06
DOI
https://doi.org/10.1109/icasspw65056.2025.11011170
Citations
2
Primary Topic
Industrial Vision Systems and Defect Detection
Type
article
Field-Weighted Citation Impact
2.48
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article

3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering

Ramani Duraiswami, Liam Fowl, Meenakshi Krishnan
2 citations
Industrial Vision Systems and Defect Detection
2.48
article

3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering

Ramani Duraiswami, Liam Fowl, Meenakshi Krishnan
article en
2 citations

Abstract

Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance on photometric losses can lead to imprecisely reconstructed geometry and extracted meshes, especially in regions with high curvature or fine detail. We propose a novel regularization method using the gradients of a signed distance function estimated from the Gaussians, to improve the quality of rendering while also extracting a surface mesh. The regularizing normal supervision facilitates better rendering and mesh reconstruction, which is crucial for downstream applications in video generation, animation, AR-VR and gaming. We demonstrate the effectiveness of our approach on datasets such as Mip-NeRF360, Tanks and Temples, and Deep-Blending. Our method scores higher on photorealism metrics compared to other mesh extracting rendering methods without compromising mesh quality.

Google (United States) (US), University of Maryland, College Park (US)
Affordable and clean energy
Openalex Percentile: Top 10%
Industrial Vision Systems and Defect Detection
2.48
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