3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering
Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance on photometric losses can lead to imprecisely reconstructed geometry and extracted meshes, especially in regions with high curvature or fine detail. We propose a novel regularization method using the gradients of a signed distance function estimated from the Gaussians, to improve the quality of rendering while also extracting a surface mesh. The regularizing normal supervision facilitates better rendering and mesh reconstruction, which is crucial for downstream applications in video generation, animation, AR-VR and gaming. We demonstrate the effectiveness of our approach on datasets such as Mip-NeRF360, Tanks and Temples, and Deep-Blending. Our method scores higher on photorealism metrics compared to other mesh extracting rendering methods without compromising mesh quality.
Authors
- Ramani Duraiswami (ORCID: https://orcid.org/0000-0002-5596-8460)
- Liam Fowl
- Meenakshi Krishnan
Institutions
- Google (United States) (US)
- University of Maryland, College Park (US)
Publication Details
- Published
- 2025-04-06
- DOI
- https://doi.org/10.1109/icasspw65056.2025.11011170
- Citations
- 2
- Primary Topic
- Industrial Vision Systems and Defect Detection
- Type
- article
- Field-Weighted Citation Impact
- 2.48