Reconhecimento de Voz Aplicado ao Jogo de Xadrez Usando a Plataforma Arduino

Chess is a strategic game that enhances cognitive skills, yet itsphysical demands can exclude players with motor disabilities. Thisstudy presents a voice recognition system that enables chess piecemovement through verbal commands, enhancing accessibility. Theproposed solution integrates the VoiceRecognitionV3 module withthe Arduino Uno to recognize spoken commands related to gameactions. The methodology involves training the system to interpreta structured set of voice commands, organizing the chessboard intoquadrants for efficient processing. Initial tests confirm the feasibilityof voice-controlled chess interactions, demonstrating potentialbenefits for accessibility. However, limitations include the module’sconstraint of recognizing only seven commands simultaneously andthe necessity for user-specific voice training. Future improvementsmay involve integrating advanced speech recognition algorithmsand machine learning to expand command recognition and adaptability.This research highlights the potential of voice recognition ininteractive and inclusive gaming environments.

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Publication Details

Journal
Anais do Computer on the Beach
Published
2025-05-27
DOI
https://doi.org/10.14210/cotb.v16.p561-563
Primary Topic
Education and Digital Technologies
Type
article
Field-Weighted Citation Impact
0.00
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article

Reconhecimento de Voz Aplicado ao Jogo de Xadrez Usando a Plataforma Arduino

C. A. Silva, Izanete Maria do Nascimento Soares, Diego Teixeira Witt, Fernando José Muchalski et al.
Anais do Computer on the Beach
Education and Digital Technologies
article

Reconhecimento de Voz Aplicado ao Jogo de Xadrez Usando a Plataforma Arduino

C. A. Silva, Izanete Maria do Nascimento Soares, Diego Teixeira Witt, Fernando José Muchalski, Regina Paiva Melo Marin
article en

Abstract

Chess is a strategic game that enhances cognitive skills, yet itsphysical demands can exclude players with motor disabilities. Thisstudy presents a voice recognition system that enables chess piecemovement through verbal commands, enhancing accessibility. Theproposed solution integrates the VoiceRecognitionV3 module withthe Arduino Uno to recognize spoken commands related to gameactions. The methodology involves training the system to interpreta structured set of voice commands, organizing the chessboard intoquadrants for efficient processing. Initial tests confirm the feasibilityof voice-controlled chess interactions, demonstrating potentialbenefits for accessibility. However, limitations include the module’sconstraint of recognizing only seven commands simultaneously andthe necessity for user-specific voice training. Future improvementsmay involve integrating advanced speech recognition algorithmsand machine learning to expand command recognition and adaptability.This research highlights the potential of voice recognition ininteractive and inclusive gaming environments.

Anais do Computer on the Beach
Instituto Federal Catarinense (BR)
Openalex Percentile: Top 85%
Education and Digital Technologies
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