ANTi-Mafia: Desenvolvimento de Jogo Digital na Graduação com Ferramentas Abertas e Acessíveis
ResumoThis article shares the experience of undergraduate studentsin technology who developed a digital game called "ANTi-Mafia"while exploring accessible game development toolsand methodologies. Despite challenges such as time constraints,lack of experience, and no financial backing, theproject demonstrated that high-quality games can be producedwith minimal investment using free and open-sourcetools. The process emphasized the importance of the rightmethodology for successful learning and project development.The game currently features 6 levels and uses the topdown shooter genre mechanics.
Authors
- Valguima Odakura (ORCID: https://orcid.org/0000-0001-7405-0316)
- Kennedy Silva (ORCID: https://orcid.org/0000-0002-5651-812X)
- Arthur Silva Campelo
- Carlos Alberto Werner Filho
- Gabriel da Motta Colete Da Motta Colete
Institutions
- Universidade Federal de Mato Grosso do Sul (BR)
- Universidade Federal da Grande Dourados (BR)
Publication Details
- Journal
- Anais do Computer on the Beach
- Published
- 2025-05-27
- DOI
- https://doi.org/10.14210/cotb.v16.p531-533
- Primary Topic
- Education and Digital Technologies
- Type
- article
- Field-Weighted Citation Impact
- 0.00