Gamificando e Explorando as Soft Skills em um Projeto de Ensino, Pesquisa, Extensão e Desenvolvimento: Análise das Percepções dos Estudantes Membros

The computer professional’s resume goes beyond technical skillsto stay active. Therefore, the project LearningLab, which coversseveral sub-areas of computing, investigates which soft skills weredeveloped and how they will be improved with gamification. Themethodology includes: (i) Literature review; (ii) Application of questionnaire;(iii) Preliminary analysis of results; (iv) Creation of agamified system; and (v) Collection and analysis of data from thegamified system. Preliminary data, collected quantitatively via anonline questionnaire, identified the main soft skills by sector andthose most desired by members. Gamification is expected to promotethe exciting development of these skills.

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Publication Details

Journal
Anais do Computer on the Beach
Published
2025-05-27
DOI
https://doi.org/10.14210/cotb.v16.p360-365
Primary Topic
Higher Education and Employability
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamificando e Explorando as Soft Skills em um Projeto de Ensino, Pesquisa, Extensão e Desenvolvimento: Análise das Percepções dos Estudantes Membros

Adam Andrade, Israely Lima, Jacilane de H. Rabelo, Américo Danúzio Pereira de Oliveira et al.
Anais do Computer on the Beach
Higher Education and Employability
article

Gamificando e Explorando as Soft Skills em um Projeto de Ensino, Pesquisa, Extensão e Desenvolvimento: Análise das Percepções dos Estudantes Membros

Adam Andrade, Israely Lima, Jacilane de H. Rabelo, Américo Danúzio Pereira de Oliveira, Edson R. Leite, Raí da Silva Rodrigues
article en

Abstract

The computer professional’s resume goes beyond technical skillsto stay active. Therefore, the project LearningLab, which coversseveral sub-areas of computing, investigates which soft skills weredeveloped and how they will be improved with gamification. Themethodology includes: (i) Literature review; (ii) Application of questionnaire;(iii) Preliminary analysis of results; (iv) Creation of agamified system; and (v) Collection and analysis of data from thegamified system. Preliminary data, collected quantitatively via anonline questionnaire, identified the main soft skills by sector andthose most desired by members. Gamification is expected to promotethe exciting development of these skills.

Anais do Computer on the Beach
Universidade Federal do Ceará (BR)
Openalex Percentile: Top 88%
Higher Education and Employability
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Gamificando e Explorando as Soft Skills em um Projeto de Ensino, Pesquisa, Extensão e Desenvolvimento: Análise das Percepções dos Estudantes Membros — Adam Andrade, Israely Lima, et al. · Anais do Computer on the Beach (2025) | TGRS Research Map | TGRS