Gamificando e Explorando as Soft Skills em um Projeto de Ensino, Pesquisa, Extensão e Desenvolvimento: Análise das Percepções dos Estudantes Membros
The computer professional’s resume goes beyond technical skillsto stay active. Therefore, the project LearningLab, which coversseveral sub-areas of computing, investigates which soft skills weredeveloped and how they will be improved with gamification. Themethodology includes: (i) Literature review; (ii) Application of questionnaire;(iii) Preliminary analysis of results; (iv) Creation of agamified system; and (v) Collection and analysis of data from thegamified system. Preliminary data, collected quantitatively via anonline questionnaire, identified the main soft skills by sector andthose most desired by members. Gamification is expected to promotethe exciting development of these skills.
Authors
- Adam Andrade (ORCID: https://orcid.org/0009-0004-6072-6003)
- Israely Lima (ORCID: https://orcid.org/0009-0004-6128-6361)
- Jacilane de H. Rabelo (ORCID: https://orcid.org/0000-0002-9836-9943)
- Américo Danúzio Pereira de Oliveira (ORCID: https://orcid.org/0000-0002-7050-0129)
- Edson R. Leite
- Raí da Silva Rodrigues
Institutions
- Universidade Federal do Ceará (BR)
Publication Details
- Journal
- Anais do Computer on the Beach
- Published
- 2025-05-27
- DOI
- https://doi.org/10.14210/cotb.v16.p360-365
- Primary Topic
- Higher Education and Employability
- Type
- article
- Field-Weighted Citation Impact
- 0.00