Gamifying Electronic Trading Through a Minecraft Commodities Exchange

This paper explores the integration of a virtual commodities exchangewithin Minecraft, transforming in-game items into tradabledigital assets. By implementing a dynamic electronic trading system,including a limit order book and market-making algorithms,the platform replicates real-world financial market operations in afamiliar and interactive virtual environment. Players engage withthe exchange by buying and selling assets, fostering a player-driveneconomy governed by supply and demand. The integration leveragesMinecraft’s modding capabilities through a custom plugin,facilitating seamless interaction between the game and the tradingsystem. Beyond enhancing gameplay, this approach demonstratessignificant educational potential, offering players and learnersinsights into market dynamics, trading strategies, and economicprinciples in an engaging and risk-free context. Observations ofplayer interactions reveal authentic economic behaviors, furtheremphasizing the platform’s value as a tool for both financial educationand entertainment.

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Publication Details

Journal
Anais do Computer on the Beach
Published
2025-05-27
DOI
https://doi.org/10.14210/cotb.v16.p344-351
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamifying Electronic Trading Through a Minecraft Commodities Exchange

Arthô Pacini, Luiz Fernando M. Arruda
Anais do Computer on the Beach
Educational Games and Gamification
article

Gamifying Electronic Trading Through a Minecraft Commodities Exchange

Arthô Pacini, Luiz Fernando M. Arruda
article en

Abstract

This paper explores the integration of a virtual commodities exchangewithin Minecraft, transforming in-game items into tradabledigital assets. By implementing a dynamic electronic trading system,including a limit order book and market-making algorithms,the platform replicates real-world financial market operations in afamiliar and interactive virtual environment. Players engage withthe exchange by buying and selling assets, fostering a player-driveneconomy governed by supply and demand. The integration leveragesMinecraft’s modding capabilities through a custom plugin,facilitating seamless interaction between the game and the tradingsystem. Beyond enhancing gameplay, this approach demonstratessignificant educational potential, offering players and learnersinsights into market dynamics, trading strategies, and economicprinciples in an engaging and risk-free context. Observations ofplayer interactions reveal authentic economic behaviors, furtheremphasizing the platform’s value as a tool for both financial educationand entertainment.

Anais do Computer on the Beach
Universidade do Sul de Santa Catarina (BR)
Openalex Percentile: Top 88%
Educational Games and Gamification
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Gamifying Electronic Trading Through a Minecraft Commodities Exchange — Arthô Pacini, Luiz Fernando M. Arruda · Anais do Computer on the Beach (2025) | TGRS Research Map | TGRS