Do laboratório à sala de aula: avaliação de protótipos de jogos com Arduino no ensino médio
The application of games in the classroom promotes a fun environment,and when we associate educational concepts with games, weawaken students’ interest through the challenges that the gamespropose. In Computer Science, various theoretical concepts can beapplied in different projects using the Arduino. This article presentsthe design and development of three game prototypes using the Arduinoplatform: a memory game, an infinite runner-style game, anda stacking game. The prototypes were evaluated by 59 high schoolstudents, indicating a great acceptance of the games, entertainingand motivating the students to study the concepts covered.
Authors
- Marcos de Assumpção
- Linnyer Beatrys Ruiz Aylon (ORCID: https://orcid.org/0000-0002-4456-6829)
- Maurílio Martins Campano (ORCID: https://orcid.org/0000-0001-5272-9248)
- Gabriel Vinicius de Menezes Gama
- Mateus
Institutions
- Universidade Estadual de Maringá (BR)
- Centro Universitário Cesumar (BR)
Publication Details
- Journal
- Anais do Computer on the Beach
- Published
- 2025-05-27
- DOI
- https://doi.org/10.14210/cotb.v16.p379-385
- Primary Topic
- Education and Digital Technologies
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Conselho Nacional de Desenvolvimento Científico e Tecnológico
- Fundação Araucária