Do laboratório à sala de aula: avaliação de protótipos de jogos com Arduino no ensino médio

The application of games in the classroom promotes a fun environment,and when we associate educational concepts with games, weawaken students’ interest through the challenges that the gamespropose. In Computer Science, various theoretical concepts can beapplied in different projects using the Arduino. This article presentsthe design and development of three game prototypes using the Arduinoplatform: a memory game, an infinite runner-style game, anda stacking game. The prototypes were evaluated by 59 high schoolstudents, indicating a great acceptance of the games, entertainingand motivating the students to study the concepts covered.

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Publication Details

Journal
Anais do Computer on the Beach
Published
2025-05-27
DOI
https://doi.org/10.14210/cotb.v16.p379-385
Primary Topic
Education and Digital Technologies
Type
article
Field-Weighted Citation Impact
0.00

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article

Do laboratório à sala de aula: avaliação de protótipos de jogos com Arduino no ensino médio

Marcos de Assumpção, Linnyer Beatrys Ruiz Aylon, Maurílio Martins Campano, Gabriel Vinicius de Menezes Gama et al.
Anais do Computer on the Beach
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article

Do laboratório à sala de aula: avaliação de protótipos de jogos com Arduino no ensino médio

Marcos de Assumpção, Linnyer Beatrys Ruiz Aylon, Maurílio Martins Campano, Gabriel Vinicius de Menezes Gama, Mateus
article en

Abstract

The application of games in the classroom promotes a fun environment,and when we associate educational concepts with games, weawaken students’ interest through the challenges that the gamespropose. In Computer Science, various theoretical concepts can beapplied in different projects using the Arduino. This article presentsthe design and development of three game prototypes using the Arduinoplatform: a memory game, an infinite runner-style game, anda stacking game. The prototypes were evaluated by 59 high schoolstudents, indicating a great acceptance of the games, entertainingand motivating the students to study the concepts covered.

Anais do Computer on the Beach
Universidade Estadual de Maringá (BR), Centro Universitário Cesumar (BR)
Conselho Nacional de Desenvolvimento Científico e Tecnológico, Fundação Araucária
Openalex Percentile: Top 85%
Education and Digital Technologies
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Do laboratório à sala de aula: avaliação de protótipos de jogos com Arduino no ensino médio — Marcos de Assumpção, Linnyer Beatrys Ruiz Aylon, et al. · Anais do Computer on the Beach (2025) | TGRS Research Map | TGRS