Escape Programado: Um jogo para ensinar pensamento computacional em ambiente de realidade virtual

Given the recent popularity of escape rooms, dynamics like thesecan be used in the classroom to stimulate teamwork, and theirimplementation in virtual reality (VR) environments can bringbenefits such as increased student engagement. Therefore, thisarticle proposes a game titled Escape Programado, which utilizesa VR environment to build an escape room, with challenges thatstimulate computational logical thinking in players. As results,a prototype of the first phase and the structuring of the game’sdynamics were presented.

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Publication Details

Journal
Anais do Computer on the Beach
Published
2025-05-27
DOI
https://doi.org/10.14210/cotb.v16.p622-624
Citations
1
Primary Topic
Education and Digital Technologies
Type
article
Field-Weighted Citation Impact
4.20
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article

Escape Programado: Um jogo para ensinar pensamento computacional em ambiente de realidade virtual

Karine Alessandra Córdova, Laís Pisetta Van Vossen, Daniella Martins Vasconcellos, Maria Teresa Silva Santos
1 citations
Anais do Computer on the Beach
Education and Digital Technologies
4.20
article

Escape Programado: Um jogo para ensinar pensamento computacional em ambiente de realidade virtual

Karine Alessandra Córdova, Laís Pisetta Van Vossen, Daniella Martins Vasconcellos, Maria Teresa Silva Santos
article en
1 citations

Abstract

Given the recent popularity of escape rooms, dynamics like thesecan be used in the classroom to stimulate teamwork, and theirimplementation in virtual reality (VR) environments can bringbenefits such as increased student engagement. Therefore, thisarticle proposes a game titled Escape Programado, which utilizesa VR environment to build an escape room, with challenges thatstimulate computational logical thinking in players. As results,a prototype of the first phase and the structuring of the game’sdynamics were presented.

Anais do Computer on the Beach
Universidade do Estado de Santa Catarina (BR)
Openalex Percentile: Top 8%
Education and Digital Technologies
4.20
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