Escape Programado: Um jogo para ensinar pensamento computacional em ambiente de realidade virtual
Given the recent popularity of escape rooms, dynamics like thesecan be used in the classroom to stimulate teamwork, and theirimplementation in virtual reality (VR) environments can bringbenefits such as increased student engagement. Therefore, thisarticle proposes a game titled Escape Programado, which utilizesa VR environment to build an escape room, with challenges thatstimulate computational logical thinking in players. As results,a prototype of the first phase and the structuring of the game’sdynamics were presented.
Authors
- Karine Alessandra Córdova
- Laís Pisetta Van Vossen (ORCID: https://orcid.org/0000-0002-1725-0618)
- Daniella Martins Vasconcellos (ORCID: https://orcid.org/0000-0001-9250-8116)
- Maria Teresa Silva Santos (ORCID: https://orcid.org/0000-0001-8093-2446)
Institutions
- Universidade do Estado de Santa Catarina (BR)
Publication Details
- Journal
- Anais do Computer on the Beach
- Published
- 2025-05-27
- DOI
- https://doi.org/10.14210/cotb.v16.p622-624
- Citations
- 1
- Primary Topic
- Education and Digital Technologies
- Type
- article
- Field-Weighted Citation Impact
- 4.20