Jogo digital acessível para crianças com TEA: aprendizagem de matemática com interface tangível e inclusiva

This article discusses the development of an accessible digital gamefor children with ASD, aimed at learning mathematics through anatural interface and computer vision. The methodology adopted isDesign Science Research, which allows problems to be solvedthrough the creation of artifacts. The game was designed,developed and empirically analyzed by a teacher and 11 studentswith ASD and one student without disabilities, aged between 8 and10, from an elementary school in the municipality of Itajaí,considering accessibility criteria for digital games. The resultsshowed the students' interest and involvement, favored by thegame's tangible approach, and contributed to research into digitaleducational games, promoting discussion about differentiatedinterfaces for the target audience of inclusive education.

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Publication Details

Journal
Anais do Computer on the Beach
Published
2025-05-27
DOI
https://doi.org/10.14210/cotb.v16.p331-338
Primary Topic
Education and Digital Technologies
Type
article
Field-Weighted Citation Impact
0.00
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article

Jogo digital acessível para crianças com TEA: aprendizagem de matemática com interface tangível e inclusiva

Adriana Gomes Alves, Edward Eric Von Osterroht
Anais do Computer on the Beach
Education and Digital Technologies
article

Jogo digital acessível para crianças com TEA: aprendizagem de matemática com interface tangível e inclusiva

Adriana Gomes Alves, Edward Eric Von Osterroht
article en

Abstract

This article discusses the development of an accessible digital gamefor children with ASD, aimed at learning mathematics through anatural interface and computer vision. The methodology adopted isDesign Science Research, which allows problems to be solvedthrough the creation of artifacts. The game was designed,developed and empirically analyzed by a teacher and 11 studentswith ASD and one student without disabilities, aged between 8 and10, from an elementary school in the municipality of Itajaí,considering accessibility criteria for digital games. The resultsshowed the students' interest and involvement, favored by thegame's tangible approach, and contributed to research into digitaleducational games, promoting discussion about differentiatedinterfaces for the target audience of inclusive education.

Anais do Computer on the Beach
Universidade do Vale do Itajaí (BR)
Openalex Percentile: Top 85%
Education and Digital Technologies
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Jogo digital acessível para crianças com TEA: aprendizagem de matemática com interface tangível e inclusiva — Adriana Gomes Alves, Edward Eric Von Osterroht · Anais do Computer on the Beach (2025) | TGRS Research Map | TGRS