O uso do software Scratch no ensino de Computação e desenvolvimento do Pensamento Computacional

This study aimed to investigate the application of programming logic using Scratch software in the context of teaching Computing and developing Computational Thinking. This is a qualitative, exploratory study conducted with first-year high school students from a public school. The results indicated that students developed skills related to programming logic using Scratch, recognizing and applying the pillars of Computational Thinking – decomposition, pattern recognition, abstraction and algorithms – through the creation of a digital game. The analysis of the research corpus revealed that the construction of the digital game, based on Scratch programming logic, contributed to the development of skills such as identifying and selecting strategies for formulating algorithms. This approach provided students with opportunities to think, discuss, recognize and improve programming logic, making the learning process more meaningful and effective.

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Publication Details

Journal
Anais do Computer on the Beach
Published
2025-05-27
DOI
https://doi.org/10.14210/cotb.v16.p521-524
Primary Topic
Education and Digital Technologies
Type
article
Field-Weighted Citation Impact
0.00
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article

O uso do software Scratch no ensino de Computação e desenvolvimento do Pensamento Computacional

Carlos Roberto Beleti, Dyana Grazielli Altomani Braga, Diego Cristian Lemes Chemin
Anais do Computer on the Beach
Education and Digital Technologies
article

O uso do software Scratch no ensino de Computação e desenvolvimento do Pensamento Computacional

Carlos Roberto Beleti, Dyana Grazielli Altomani Braga, Diego Cristian Lemes Chemin
article en

Abstract

This study aimed to investigate the application of programming logic using Scratch software in the context of teaching Computing and developing Computational Thinking. This is a qualitative, exploratory study conducted with first-year high school students from a public school. The results indicated that students developed skills related to programming logic using Scratch, recognizing and applying the pillars of Computational Thinking – decomposition, pattern recognition, abstraction and algorithms – through the creation of a digital game. The analysis of the research corpus revealed that the construction of the digital game, based on Scratch programming logic, contributed to the development of skills such as identifying and selecting strategies for formulating algorithms. This approach provided students with opportunities to think, discuss, recognize and improve programming logic, making the learning process more meaningful and effective.

Anais do Computer on the Beach
Universidade Federal do Paraná (BR)
Openalex Percentile: Top 85%
Education and Digital Technologies
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O uso do software Scratch no ensino de Computação e desenvolvimento do Pensamento Computacional — Carlos Roberto Beleti, Dyana Grazielli Altomani Braga, et al. · Anais do Computer on the Beach (2025) | TGRS Research Map | TGRS